Commit History

Author SHA1 Message Date
  UbitUmarov 0900f9dd7f fix slow moving physical objects moving without sending updates 9 years ago
  Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 9 years ago
  UbitUmarov c24f3b4f5e minor changes 9 years ago
  Diva Canto 2c0cad6dd3 Renamed the namespaces too 9 years ago
  Diva Canto 1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. 9 years ago
  Diva Canto 5648eb7bd1 Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. 9 years ago
  UbitUmarov 0edffae7e4 more on tps and crossings 9 years ago
  Diva Canto f6d79c7cbb Mantis #7713: fixed bug introduced by 1st MOSES patch. 9 years ago
  UbitUmarov ecfd442c9b cache in memory water texture 9 years ago
  UbitUmarov bd11311845 improve object crossings 9 years ago
  UbitUmarov 207dd6da48 fix some effects ranges 9 years ago
  UbitUmarov b114a04ed4 fix NeighborRegions code 9 years ago
  UbitUmarov f31f9002de change default scopeID to UUID.Zero 9 years ago
  UbitUmarov 46054d4f02 review ServiceBase for var 9 years ago
  UbitUmarov ee4f61fe34 review llLoginService for var support 9 years ago
  UbitUmarov f2259d37e2 review gridservice module. Not merged os code for varsize, since that 9 years ago
  UbitUmarov 8a8acc41bb stop sending parcel overlays on parcels crossings since SL seems to have 9 years ago
  UbitUmarov efc062b0cc send land parcels overlay in cat Land not Task, or avatar freezes 9 years ago
  UbitUmarov c967ecf0c7 also limit terrain flood effects ( like on pait change this should have 9 years ago
  UbitUmarov bd4ec5f26c restrict terrain PaintBrushes to the requested area 9 years ago
  UbitUmarov f9efa23d5e remove the rest of #justEditedTerrain, it was sending patchs non 9 years ago
  UbitUmarov 195dd054de make terrain undo non op, it is broken and can't be global but per agent 9 years ago
  UbitUmarov d1b4e0dd6a fix terrain bake for revert. just good enought fix 9 years ago
  UbitUmarov 030c866b34 rename revert map as baked map, bc thats what it is 9 years ago
  UbitUmarov b82b16c954 take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox) 9 years ago
  UbitUmarov c7f148ee64 minor clear. Use isTainted in is read clear form 9 years ago
  UbitUmarov c7ddb790a7 change osd encoding of region size 9 years ago
  Ai Austin e64f7abd6c Restore FlotsamAssetCache as default and pre-enabled asset cache module 9 years ago
  UbitUmarov e2cfc73293 NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!! 9 years ago
  Diva Canto 0540e25081 Still about Ai's patch: it turns out OpenSim doesn't work well without an asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache. 9 years ago