UbitUmarov
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0900f9dd7f
fix slow moving physical objects moving without sending updates
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9 years ago |
Diva Canto
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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9 years ago |
UbitUmarov
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c24f3b4f5e
minor changes
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9 years ago |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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9 years ago |
Diva Canto
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1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
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9 years ago |
Diva Canto
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5648eb7bd1
Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
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9 years ago |
UbitUmarov
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0edffae7e4
more on tps and crossings
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9 years ago |
Diva Canto
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f6d79c7cbb
Mantis #7713: fixed bug introduced by 1st MOSES patch.
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9 years ago |
UbitUmarov
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ecfd442c9b
cache in memory water texture
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9 years ago |
UbitUmarov
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bd11311845
improve object crossings
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9 years ago |
UbitUmarov
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207dd6da48
fix some effects ranges
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9 years ago |
UbitUmarov
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b114a04ed4
fix NeighborRegions code
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9 years ago |
UbitUmarov
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f31f9002de
change default scopeID to UUID.Zero
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9 years ago |
UbitUmarov
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46054d4f02
review ServiceBase for var
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9 years ago |
UbitUmarov
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ee4f61fe34
review llLoginService for var support
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9 years ago |
UbitUmarov
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f2259d37e2
review gridservice module. Not merged os code for varsize, since that
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9 years ago |
UbitUmarov
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8a8acc41bb
stop sending parcel overlays on parcels crossings since SL seems to have
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9 years ago |
UbitUmarov
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efc062b0cc
send land parcels overlay in cat Land not Task, or avatar freezes
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9 years ago |
UbitUmarov
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c967ecf0c7
also limit terrain flood effects ( like on pait change this should have
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9 years ago |
UbitUmarov
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bd4ec5f26c
restrict terrain PaintBrushes to the requested area
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9 years ago |
UbitUmarov
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f9efa23d5e
remove the rest of #justEditedTerrain, it was sending patchs non
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9 years ago |
UbitUmarov
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195dd054de
make terrain undo non op, it is broken and can't be global but per agent
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9 years ago |
UbitUmarov
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d1b4e0dd6a
fix terrain bake for revert. just good enought fix
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9 years ago |
UbitUmarov
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030c866b34
rename revert map as baked map, bc thats what it is
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9 years ago |
UbitUmarov
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b82b16c954
take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
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9 years ago |
UbitUmarov
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c7f148ee64
minor clear. Use isTainted in is read clear form
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9 years ago |
UbitUmarov
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c7ddb790a7
change osd encoding of region size
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9 years ago |
Ai Austin
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e64f7abd6c
Restore FlotsamAssetCache as default and pre-enabled asset cache module
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9 years ago |
UbitUmarov
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e2cfc73293
NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
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9 years ago |
Diva Canto
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0540e25081
Still about Ai's patch: it turns out OpenSim doesn't work well without an asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache.
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9 years ago |