Micheil Merlin
|
b80dfb6572
llGetPrimitiveParams fix prim hollow/hole shape value
|
13 years ago |
Justin Clark-Casey (justincc)
|
dcb4b2de09
Fix a problem in the Flotsam asset cache where assets were being put into the memory cache even when it wasn't enabled.
|
13 years ago |
Justin Clark-Casey (justincc)
|
77625dae36
Revert "llGetPrimitveParams fix prim hollow/hole shape return value"
|
13 years ago |
Micheil Merlin
|
d0bcaf1f16
llGetPrimitveParams fix prim hollow/hole shape return value
|
13 years ago |
Aaron Duffy
|
90c6fa89be
Fix a bug preventing region modules from creating trees at anything but the default scale.
|
13 years ago |
Justin Clark-Casey (justincc)
|
78ff82bfe9
If a map request to a server fails, always close the outbound connection.
|
13 years ago |
Justin Clark-Casey (justincc)
|
ed142ead25
minor: change login enable/disable messages in last commit so that they occur after the setting has been made
|
13 years ago |
Justin Clark-Casey (justincc)
|
4b88f04c0a
minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off
|
13 years ago |
Justin Clark-Casey (justincc)
|
76e0afe83f
tidy up some OSSL NPC parameter names
|
13 years ago |
Justin Clark-Casey (justincc)
|
16ac5413dd
rename position parameter in osNpcMoveToTarget to target
|
13 years ago |
Justin Clark-Casey (justincc)
|
aebd46a434
rename osNpcStopMoveTo() to osNpcStopMoveToTarget()
|
13 years ago |
Justin Clark-Casey (justincc)
|
2169cf04f9
When saving appearance, only save the baked textures, not the other face textures (which are already stored permanently)
|
13 years ago |
Justin Clark-Casey (justincc)
|
65c4b8d37b
Fix kicking of NPCs via "kick user" console command.
|
13 years ago |
Justin Clark-Casey (justincc)
|
0a1bbc27d2
Allow the osNpcCreate() function to accept a notecard name or asset for initial appearance
|
13 years ago |
Justin Clark-Casey (justincc)
|
d23d37d2aa
implement osNpcGetPos()
|
13 years ago |
Justin Clark-Casey (justincc)
|
a21e98ae1a
implement osNpcGetRot() and osNpcSetRot()
|
13 years ago |
Justin Clark-Casey (justincc)
|
b1ae930c6b
Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
|
13 years ago |
Justin Clark-Casey (justincc)
|
50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
|
13 years ago |
Justin Clark-Casey (justincc)
|
83ca5a101d
Split out to-be-common setup stuff from TestOsOwnerSaveAppearance()
|
13 years ago |
Justin Clark-Casey (justincc)
|
5d694a224f
Add missing System.Xml reference which is required to build on Windows but not mono
|
13 years ago |
Justin Clark-Casey (justincc)
|
b3a4b10531
eliminate redundant ground sitting checks since these are already done in enclosing control structures
|
13 years ago |
Justin Clark-Casey (justincc)
|
3d4cc93a8e
minor: a little bit of log message correction/commenting out
|
13 years ago |
Justin Clark-Casey (justincc)
|
1aa1711893
eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This can just use the currently set Rotation
|
13 years ago |
Justin Clark-Casey (justincc)
|
36f7d36fa1
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement()
|
13 years ago |
Justin Clark-Casey (justincc)
|
29093df1a7
get rid of intermediate local store of body rotation in ScenePresence, this is not used.
|
13 years ago |
Justin Clark-Casey (justincc)
|
ee22569c92
only accept npc UUIDs to osNpc* functions, not names (except for create)
|
13 years ago |
Justin Clark-Casey (justincc)
|
cace6eaa8a
comment out some of the currently less useful debug log messages
|
13 years ago |
Justin Clark-Casey (justincc)
|
4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
|
13 years ago |
Justin Clark-Casey (justincc)
|
951ffad81e
If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
|
13 years ago |
Justin Clark-Casey (justincc)
|
7f499ff3f3
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
|
13 years ago |