Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 years ago |
Dan Lake
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73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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14 years ago |
John Hurliman
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588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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15 years ago |
Teravus Ovares (Dan Olivares)
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2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
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15 years ago |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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15 years ago |
Teravus Ovares
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9bd827a642
* Added a client version report.
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16 years ago |
Jeff Ames
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694e37f529
Update svn properties, minor formatting cleanup.
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16 years ago |
Teravus Ovares
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e4a8cc192d
* Adds an active log to the WebStats console. for an example of it in use as it is right now see http://wmcv.com:9000/SStats/
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16 years ago |
Teravus Ovares
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e9cef70f89
* Updates the sim stats module. Cleans out some of the rot.
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16 years ago |