提交歷史

作者 SHA1 備註 提交日期
  Justin Clark-Casey (justincc) 05e94ff27e Move common gemo/agent map name code into CreateGeom() 13 年之前
  Justin Clark-Casey (justincc) f9d6a91252 Instead of preserving old name in geom_name_map in change size or shape, use the Name property instead. 13 年之前
  Justin Clark-Casey (justincc) ccb4b76242 On geom removal, remove the name from the OdeScene.geom_name_map too 13 年之前
  Justin Clark-Casey (justincc) f79df6f43f remove the unused ODEPrim.prev_geom field 13 年之前
  Justin Clark-Casey (justincc) f32dbef647 When an ODE geom is removed (as when a non-phantom prim is deleted, resized or shape changed, also remove the OdeScene.actor_name_map entry pointing to the phys actor 13 年之前
  Justin Clark-Casey (justincc) 6618948ff9 refactor: centralize prim geom removal code from four places to one 13 年之前
  Justin Clark-Casey (justincc) 509200d5cd minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock) 13 年之前
  Justin Clark-Casey (justincc) dfa2f7d715 If a prim changes size or shape, add actor to _parent_scene.actor_name_map with new prim_geom key, as the old one becomes invalid. 13 年之前
  Justin Clark-Casey (justincc) d041276517 Remove _mesh field since the mesh data no longer needs to be stored after it's initially used. 13 年之前
  Justin Clark-Casey (justincc) bd8f538f80 refactor: Remove argument to pass in an initial mesh to OdePrim since this is no longer required and it prevents removal of the _mesh field (which is only used temporarily) 13 年之前
  Justin Clark-Casey (justincc) 196a774b24 minor: correct method doc for last commit 13 年之前
  Justin Clark-Casey (justincc) 454312f5bc refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this with the pre-existing _mesh field 13 年之前
  Justin Clark-Casey (justincc) f1ce17071d minor: method doc 13 年之前
  Justin Clark-Casey (justincc) e08be91c84 Refactor: Replace instances of m_isphysical with IsPhysical rather than have some code reference the private var and other the public var without any functionality difference. 13 年之前
  Justin Clark-Casey (justincc) 4f4d080461 refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability 13 年之前
  Justin Clark-Casey (justincc) 49a3740ee9 minor: remove mono compiler warnings, some code spacing adjustments 13 年之前
  Justin Clark-Casey (justincc) d917010433 minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards. 13 年之前
  Justin Clark-Casey (justincc) 18652eb87e Fix physics proxy regeneration when a mesh with more than one submesh is resized 13 年之前
  Justin Clark-Casey (justincc) f75f906e35 minor: remove whitespace to trigger another build 13 年之前
  Justin Clark-Casey (justincc) df0e5cc9fe When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request) 13 年之前
  Justin Clark-Casey (justincc) 2f3d0e209f When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape. 13 年之前
  Justin Clark-Casey (justincc) ce85675e70 comment out accidential ProcessTaints physics debug line left in code 13 年之前
  Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use. 13 年之前
  Justin Clark-Casey (justincc) 29034bc0e0 minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit 13 年之前
  Justin Clark-Casey (justincc) 1dcad4ac66 minor: commented out log lines for future use and very small code tidy 13 年之前
  Jeff Ames bc9f793a92 Formatting cleanup. 14 年之前
  Melanie f220a2c5eb Replace CalculateMass with a more accurate version, contributed by Ubit. 14 年之前
  Justin Clark-Casey (justincc) 30d3e8a13e Add prim name to OdePrim Error and Warning messages. 14 年之前
  Justin Clark-Casey (justincc) 4a5979c311 minor: remove some mono compiler warnings 14 年之前
  John Hurliman 3036aba875 * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode 14 年之前