UbitUmarov
|
c92ba1cc04
shut up some pesty warnings
|
6 vuotta sitten |
UbitUmarov
|
f921ad005f
KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
|
7 vuotta sitten |
UbitUmarov
|
9ae26fc5af
store kfm on inventory. this may still be a bit confusing on rez
|
7 vuotta sitten |
UbitUmarov
|
cd15de628d
don't start moving KFM things on region start that where stopped on last shutdown
|
7 vuotta sitten |
UbitUmarov
|
4ef64d4425
trigger moving_end also KFM stop and pause
|
7 vuotta sitten |
UbitUmarov
|
101413ddd9
make KFM use scheduled terse updates. This may increase some rubber band, but is needed, and should work better with recent changes on sop terseupdates control
|
7 vuotta sitten |
UbitUmarov
|
056b765fbc
mantis 8130: improve keyframes motion
|
7 vuotta sitten |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 vuotta sitten |
Robert Adams
|
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
|
9 vuotta sitten |
UbitUmarov
|
a11edceb00
seems to compile ( tests comented out)
|
9 vuotta sitten |
UbitUmarov
|
371c9dd2af
bad merge?
|
9 vuotta sitten |
Diva Canto
|
ce2c67876e
More namespace and dll name changes. Still no functional changes.
|
9 vuotta sitten |
Diva Canto
|
2c0cad6dd3
Renamed the namespaces too
|
9 vuotta sitten |
Jeff Kelley
|
e1a455eae5
Fix multiple moving_end and add moving_start to llSetKeyframedMotion
|
9 vuotta sitten |
UbitUmarov
|
525322efa2
bug fix
|
10 vuotta sitten |
UbitUmarov
|
242bb425f3
fix positions on same frames transitions
|
10 vuotta sitten |
UbitUmarov
|
483afe6867
remove creative hack and try to fix
|
10 vuotta sitten |
Oren Hurvitz
|
99ac770abb
Close streams immediately when we finish using them
|
10 vuotta sitten |
Melanie Thielker
|
e1b2ecdfdc
Merge branch 'avination-current'
|
10 vuotta sitten |
Oren Hurvitz
|
a893fd90cd
Fixed KeyframeMotion to work with very slow movement.
|
10 vuotta sitten |
Oren Hurvitz
|
0237d9113d
Don't start KeyframeMotion timers until all the regions are ready. This prevents problems in megaregions (prims that think they've crossed over to other regions).
|
11 vuotta sitten |
UbitUmarov
|
8ad7f2ce2d
Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
|
11 vuotta sitten |
teravus
|
120b6948ed
* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
|
11 vuotta sitten |
Melanie
|
f7378829c3
Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject
|
11 vuotta sitten |
teravus
|
e0399ccaec
* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
|
11 vuotta sitten |
teravus
|
58359788a9
Revert "* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop."
|
11 vuotta sitten |
teravus
|
55400ff7be
* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
|
11 vuotta sitten |
Justin Clark-Casey (justincc)
|
af9b17c545
minor: remove mono compiler warnings related to keyframe code
|
11 vuotta sitten |
Melanie
|
06012f8675
Fix keyframe motion copyright
|
11 vuotta sitten |
UbitUmarov
|
18e4496d2d
keyframe: add more locks, change timming stop, added Suspend and resume
|
11 vuotta sitten |