コミット履歴

作者 SHA1 メッセージ 日付
  UbitUmarov 9d6c996570 extent supported number of avatar textures/bakes/wearables, tell viewers about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; 5 年 前
  UbitUmarov 482c51a42a cosmetics 5 年 前
  UbitUmarov 944a785a32 now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 5 年 前
  Melanie Thielker a5151bb337 Refactor asset handling as per Ubit's suggestion 7 年 前
  Melanie Thielker 5a18ea31cf Make negative asset caching actually work 7 年 前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年 前
  Melanie Thielker f021c64eb0 Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone. 8 年 前
  UbitUmarov 736490dcb6 dont send baked textures assets, but send cache information 10 年 前
  UbitUmarov a1cc218f10 *DANGER* make baked textures cross and make use of it * UNTESTED * 10 年 前
  UbitUmarov 7486684436 update the max number of texture faces and wearables to current values. 10 年 前
  UbitUmarov c3f9c99fb3 DANGER... changed bakedtextures caching. Assuming grid baking is cache 10 年 前
  teravus 6797ac1474 * This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. 12 年 前
  teravus 77cc7ce399 * Partial Commit for Avatar Appearance to include the functionality of Cached Bakes. 12 年 前