UbitUmarov
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282877a454
save a sqrt call
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6 years ago |
UbitUmarov
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4958425e37
mantis8309 add extra try{}catch
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6 years ago |
UbitUmarov
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dd58f15bff
mantis 8249: give better data to llDetectedGrab
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7 years ago |
UbitUmarov
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0091c37ed3
several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
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7 years ago |
UbitUmarov
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673bd37219
object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module
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7 years ago |
UbitUmarov
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6d784f6306
Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions()
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7 years ago |
UbitUmarov
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1984f316fc
Add permission CanChangeSelectedState replacing 2 calls to check Move and Modify/edit. As those calls did, this controls changes to objects selected state for edition (simulation hold etc).
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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bddaef5122
on Select use again the priority queues to send ObjectProperties, including physics via caps. This is need to reduce useless redudance
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8 years ago |
UbitUmarov
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d1baa3e0c3
fix some invalid string.format arguments
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8 years ago |
UbitUmarov
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2338d3d2e5
change spinobject math, and a few minor things
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8 years ago |
UbitUmarov
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1b18711205
move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles)
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8 years ago |
UbitUmarov
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fb46eb3344
pass touch_end as other touchs, make blockgrab work on nonphysical also
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8 years ago |
UbitUmarov
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d5f376a4b1
send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
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8 years ago |
UbitUmarov
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991dd5f471
first step changing Object Select code
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8 years ago |
UbitUmarov
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e33c2f0d7c
fix missing PhysicsProprieties sending on Object select. This is a temporary Fix, entire Object select code needs to be changed
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8 years ago |
UbitUmarov
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0baaa23bde
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
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8 years ago |
Melanie Thielker
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ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
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8 years ago |
UbitUmarov
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9e6d9e0436
friends rights to edit objects display on viewers fixed. This needs to be optimized in future
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9 years ago |
Robert Adams
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e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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9 years ago |
Diva Canto
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d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Justin Clark-Casey (justincc)
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aef6fd6927
If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process.
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9 years ago |
UbitUmarov
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c0a75fcc03
fix targetOmega resend on deselect on the right place, can't be at sop
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10 years ago |
Edward
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427240f935
Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.
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10 years ago |
Melanie
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ba203ed94f
Merge branch 'master' into careminster
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11 years ago |
Oren Hurvitz
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0094971186
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
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11 years ago |
Melanie
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e82d4154a2
Merge branch 'master' into careminster
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11 years ago |
Diva Canto
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032c637c10
Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)
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11 years ago |