커밋 기록

작성자 SHA1 메시지 날짜
  Justin Clark-Casey (justincc) 0d9afad3fe Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits. 12 년 전
  Melanie e126915bc1 Change attachment handling to remove object from the scene first as per 12 년 전
  Justin Clark-Casey (justincc) bfa6896678 Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork. 12 년 전
  Justin Clark-Casey (justincc) d043213317 refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule. 12 년 전
  Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data. 12 년 전
  Justin Clark-Casey (justincc) 294120c9d3 comment out some recent terrain texture logging 13 년 전
  Justin Clark-Casey (justincc) ea0f78c971 Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object 13 년 전
  Justin Clark-Casey (justincc) 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off. 13 년 전
  Justin Clark-Casey (justincc) 7d58b5fa15 move common code into AttachmentsModule.DeleteAttachmentsFromScene() 13 년 전
  Justin Clark-Casey (justincc) 32444d98cb Make SP.Attachments available as sp.GetAttachments() instead. 13 년 전
  Justin Clark-Casey (justincc) ddc733cd3d refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule 13 년 전
  Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule 13 년 전