Justin Clark-Casey (justincc)
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bf09d6a22b
refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
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12 years ago |
Justin Clark-Casey (justincc)
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22a85b947a
Add back parts of reverted changes that were not concerned with child agent caching.
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12 years ago |
Justin Clark-Casey (justincc)
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93ac47f0d3
Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
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12 years ago |
Melanie
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532e3dad26
Pushing the Avination Calling card hooks. Module to follow.
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12 years ago |
Justin Clark-Casey (justincc)
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d9f7b8549b
Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
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12 years ago |
Justin Clark-Casey (justincc)
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12d3ea3029
Add "friends show cache <first-name> <last-name>" command for debugging purposes.
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12 years ago |
Diva Canto
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d8bcb78b10
HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic.
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12 years ago |
Diva Canto
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1089e9b842
Removed extraneous debug message
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12 years ago |
Diva Canto
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d08ad6459a
HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "[email protected]:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
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12 years ago |
Justin Clark-Casey (justincc)
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828e4a5b09
Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
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12 years ago |
Justin Clark-Casey (justincc)
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64784bc0cf
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
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12 years ago |
Justin Clark-Casey (justincc)
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430821d837
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFriends() to reflect their intended function
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12 years ago |
Justin Clark-Casey (justincc)
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2b5b4ac167
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function
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12 years ago |
Justin Clark-Casey (justincc)
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50803dfe2c
For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
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12 years ago |
Justin Clark-Casey (justincc)
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8d0aaa359f
refactor: Don't create a new UUID for passing uuids to client - UUIDs are structs are so not passed by reference (and they're immutable!)
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12 years ago |
Justin Clark-Casey (justincc)
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89632f3ea8
Add test for removing a friendship.
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13 years ago |
Justin Clark-Casey (justincc)
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e5ff7f389b
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
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13 years ago |
Justin Clark-Casey (justincc)
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a64def8b73
minor: remove some mono compiler warnings
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13 years ago |
Justin Clark-Casey (justincc)
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348d15707d
Add test for adding a friend whilst online
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13 years ago |
Justin Clark-Casey (justincc)
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de895ee54a
Add very simple FriendsModuleTests.TestNoFriends()
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13 years ago |
Melanie
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08fcf958c2
Port the Avination offline messaging system to Core
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13 years ago |
Justin Clark-Casey (justincc)
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8a0a78cbcc
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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13 years ago |
Justin Clark-Casey (justincc)
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36e2054760
minor: temporarily comment out the local status notify friends messages seen on login/logout, since it's a bit noisy on the console.
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13 years ago |
Diva Canto
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3307db5d4a
This hopefully fixes all issues with online/offline notifications across grids. http://opensimulator.org/mantis/view.php?id=5528
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13 years ago |
Diva Canto
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24f28d3534
HG friends: Status notifications working. Also initial logins get the online friends in other grids.
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13 years ago |
Diva Canto
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336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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13 years ago |
Diva Canto
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58c53c41de
Fixed permissions bug related to friends in PermissionsModule. Added FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
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13 years ago |
Diva Canto
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d21e9c755f
HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
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13 years ago |
Diva Canto
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7592a033df
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
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13 years ago |
Melanie
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07cc032081
Allow cross-scope friendships to work, and also allow other cross scope name
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13 years ago |