Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 anni fa |
UbitUmarov
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f794ab1a67
remove something VS decided to add
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7 anni fa |
UbitUmarov
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b2c553b459
work around some warnings
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7 anni fa |
UbitUmarov
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f1958e9f71
revert more object references removal on clients close because 2 many code paths don't have proper abort
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7 anni fa |
UbitUmarov
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200183caf7
HG protocol is still broken for large regions. work around it on teleport via lm
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7 anni fa |
UbitUmarov
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8010413e64
remove some potencial null refs i did add in last days :(
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7 anni fa |
UbitUmarov
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35b37510fc
explicitly remove some references, and other useless changes
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7 anni fa |
UbitUmarov
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e304acb06f
fix unack bytes stats report
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7 anni fa |
UbitUmarov
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6bc76860d1
avoid a null ref, few changes to udp updates send
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7 anni fa |
UbitUmarov
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c255c23981
move updates from updates queues into udp queues acording to their payload estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates.
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8 anni fa |
UbitUmarov
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e096b49dd7
check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send.
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8 anni fa |
UbitUmarov
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778793d77f
fix GetPacketsQueuedCount typos in last commit
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9 anni fa |
UbitUmarov
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ae70f61a64
let minimum wqburst be a bit larger than MTU
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9 anni fa |
UbitUmarov
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a8dc07ff5c
removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
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9 anni fa |
UbitUmarov
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d9fafd9603
fix the missing initialization of the folish ProcessUnackedSends option
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9 anni fa |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 anni fa |
UbitUmarov
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371c9dd2af
bad merge?
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9 anni fa |
UbitUmarov
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e3d82ad706
delay terrain sending if land queue is 2 busy
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9 anni fa |
Justin Clark-Casey (justincc)
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155da5aad2
Add debug ability to ignore reliably sent packets that are not acknowledged.
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9 anni fa |
Justin Clark-Casey (justincc)
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8e1e8a0920
Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
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9 anni fa |
Mic Bowman
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041a09ecb9
Enable runtime configuration of the minimum rate for adaptive
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9 anni fa |
Justin Clark-Casey (justincc)
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ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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9 anni fa |
Justin Clark-Casey (justincc)
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5ab5d7fe47
Fix recent regression where adaptive throttles stopped adjusting.
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10 anni fa |
Justin Clark-Casey (justincc)
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d33964222a
Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.
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10 anni fa |
Justin Clark-Casey (justincc)
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40314b56f2
Remove the unnecessary intermediate total token bucket.
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10 anni fa |
Justin Clark-Casey (justincc)
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746defa094
Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit
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10 anni fa |
Justin Clark-Casey (justincc)
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a142edec03
minor: add apparant total to logging when client sets throttles
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10 anni fa |
Justin Clark-Casey (justincc)
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c73e62ea3a
minor: fix bug in throttle logging where arguments were mismatched
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10 anni fa |
Justin Clark-Casey (justincc)
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51eb8facd6
Add OutgoingPacketsQueuedCount clientstack stat.
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10 anni fa |
UbitUmarov
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caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
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9 anni fa |