Melanie
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e28c042dce
Merge branch 'master' into careminster
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11 years ago |
Oren Hurvitz
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6daf559fb6
Added unit tests for Dynamic Attributes
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11 years ago |
Justin Clark-Casey (justincc)
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f557d7e828
Add basic JsonCreateStore() regression test
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11 years ago |
Melanie
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be4c8c4931
Merge branch 'master' into careminster
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11 years ago |
Justin Clark-Casey (justincc)
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55c6753b13
Merge branch 'master' into cooptermination
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11 years ago |
Melanie
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fc1c77b42d
Merge branch 'avination' into careminster
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11 years ago |
Melanie
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cc4cfd9fa8
Merge branch 'master' into careminster
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11 years ago |
Justin Clark-Casey (justincc)
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cf168194e5
If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
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11 years ago |
Melanie
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b7b3063849
Implement HTTP Request froma thread pool to avoid packet congestion
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11 years ago |
teravus
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2c517d792f
This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
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11 years ago |
teravus
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10de5d8169
* Allow unsafe code with BulletSim
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11 years ago |
Justin Clark-Casey (justincc)
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c8afc8523b
Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.
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11 years ago |
Melanie
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818254916c
JustinCC's core re-merge
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11 years ago |
Justin Clark-Casey (justincc)
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0963ece25b
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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11 years ago |
Justin Clark-Casey (justincc)
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b8949024bc
Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
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11 years ago |
Justin Clark-Casey (justincc)
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1b5c41c14a
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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11 years ago |
Justin Clark-Casey (justincc)
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fccb03227e
Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
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11 years ago |
Melanie
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7943c8d11c
Merge branch 'master' into careminster
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12 years ago |
Robert Adams
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48f718f39f
BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
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12 years ago |
Melanie
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258588d5b5
Merge branch 'master' into careminster
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12 years ago |
teravus
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92e4f9f412
* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
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12 years ago |
Melanie
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f30d519bcc
Merge branch 'master' into careminster
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12 years ago |
BlueWall
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063f37cf73
One more time...
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12 years ago |
BlueWall
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a6e5a2f4df
Prebuild fix
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12 years ago |
BlueWall
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0b455d2882
Merge branch 'master' into connector_plugin
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12 years ago |
Melanie
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2cb824d3fc
Merge branch 'master' into careminster
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12 years ago |
Justin Clark-Casey (justincc)
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7fdc251774
Add path references for Mono.Addins where they were missing for DataSnapshot and UserStatistics.
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12 years ago |
ubit
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5d4b7d537d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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12 years ago |
BlueWall
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c754003944
Merge branch 'master' into connector_plugin
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12 years ago |
Melanie
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fd7a83f439
Merge branch 'master' into careminster
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12 years ago |