Justin Clark-Casey (justincc)
|
0d9afad3fe
Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
|
12 years ago |
Melanie
|
e126915bc1
Change attachment handling to remove object from the scene first as per
|
12 years ago |
Justin Clark-Casey (justincc)
|
bfa6896678
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
|
12 years ago |
Justin Clark-Casey (justincc)
|
d043213317
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
|
12 years ago |
Justin Clark-Casey (justincc)
|
f61e54892f
On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
|
13 years ago |
Justin Clark-Casey (justincc)
|
294120c9d3
comment out some recent terrain texture logging
|
13 years ago |
Justin Clark-Casey (justincc)
|
ea0f78c971
Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
|
13 years ago |
Justin Clark-Casey (justincc)
|
5c1fa968ab
Stop NPCs losing attachments when the source avatar takes them off.
|
13 years ago |
Justin Clark-Casey (justincc)
|
7d58b5fa15
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
|
13 years ago |
Justin Clark-Casey (justincc)
|
32444d98cb
Make SP.Attachments available as sp.GetAttachments() instead.
|
13 years ago |
Justin Clark-Casey (justincc)
|
ddc733cd3d
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
|
13 years ago |
Justin Clark-Casey (justincc)
|
04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
|
13 years ago |