UbitUmarov
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9e182c27fb
combat module: those parcel changes are now handled elsewhere
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5 years ago |
UbitUmarov
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ae00623b65
lost in updates
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5 years ago |
UbitUmarov
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191b0888a2
a few changes to deattach object update
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6 years ago |
UbitUmarov
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601d965009
remove AttachmentsCommandModule
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6 years ago |
UbitUmarov
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cba65b1935
recover the inword region console comand Set AutoGrantAttachPerms
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6 years ago |
UbitUmarov
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d842f835a6
remove ThrottlePer100PrimsRezzed option, do not delay attachments with thread.sleep
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6 years ago |
UbitUmarov
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ee115a83df
Bug fix: Object Wear was doing Add not replace
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6 years ago |
UbitUmarov
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e9d2d81880
pesty warnings
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6 years ago |
UbitUmarov
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ec6f87d3ef
disable some XmlResolver
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6 years ago |
UbitUmarov
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969d5f742c
update inventory item permissions on deattach
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7 years ago |
UbitUmarov
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ed365f6220
remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint
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7 years ago |
UbitUmarov
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fe9a785ecc
object Take and TakeCopy are for in scene SOPs and SPs and permitions module is NOT a shared module
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7 years ago |
Melanie Thielker
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ff945867a3
Squelch red ink for login cancel by the user during circuit setup
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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ed555801a4
mantis 8013: change attachment group to active group on attach from inventory
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8 years ago |
UbitUmarov
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d96c05a121
change my previus fix, change xengine to expect SOG and not attachments module, this way not breaking other script engines or modules out there for no valid reason
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8 years ago |
UbitUmarov
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a4bf78fa19
mantis 8006: AttachmentModule triggered OnAttach by SOG xengine expects by SOP
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8 years ago |
UbitUmarov
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832758df2b
mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic case where scripts are created, and not always as i incorrectly did before. This is still a temporary fix, other modules will not get the notification in that case. But that needs a deeper fix possible in xengine
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8 years ago |
UbitUmarov
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b2021cf83a
mantis: 8006 remove duplication of attach script events. This is a temporary fix because TriggerOnAttach will not be trigger on attachment from inventory, (for now only Xengine connects to it on core).
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8 years ago |
UbitUmarov
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32e30afbcb
actually that was redundante, already done at low level
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8 years ago |
UbitUmarov
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8c46ab02c7
move refresh forces into applyphysics
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8 years ago |
Melanie Thielker
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ea8f3c83bf
Finally remove the requirement for an InventoryItem/FolderBase object to
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8 years ago |
Melanie Thielker
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2c75be7f6e
From information given my Mandarinka Tasty, add firing the detach event even for temp attachments
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8 years ago |
Melanie Thielker
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6771fb7d5d
Reverse a comparison, this is probably the cause of attach issues
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8 years ago |
Melanie Thielker
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61a7566381
Fire detach events even in temp attachments. They don't really need it but keeping the tests happy
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8 years ago |
Melanie Thielker
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8f668ec888
Stop serializing and storing assets for objects that were never rezzed from inventory items.
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8 years ago |
Vegaslon
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46a62a37d1
Fix Temporary Attachments not being able to be detached by client
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8 years ago |
UbitUmarov
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88a63ecc39
drop attachments to ground a bit in front of the avatar, not on his location
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9 years ago |
UbitUmarov
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0e99763e6b
revert the setting of phantom flag on attachment drop to ground, since it can break nomod objects
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9 years ago |
UbitUmarov
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827058e359
drop attachments to ground with phantom active. We should not do this, but for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop)
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9 years ago |