Commit History

Author SHA1 Message Date
  UbitUmarov 9e182c27fb combat module: those parcel changes are now handled elsewhere 5 years ago
  UbitUmarov ae00623b65 lost in updates 5 years ago
  UbitUmarov 191b0888a2 a few changes to deattach object update 6 years ago
  UbitUmarov 601d965009 remove AttachmentsCommandModule 6 years ago
  UbitUmarov cba65b1935 recover the inword region console comand Set AutoGrantAttachPerms 6 years ago
  UbitUmarov d842f835a6 remove ThrottlePer100PrimsRezzed option, do not delay attachments with thread.sleep 6 years ago
  UbitUmarov ee115a83df Bug fix: Object Wear was doing Add not replace 6 years ago
  UbitUmarov e9d2d81880 pesty warnings 6 years ago
  UbitUmarov ec6f87d3ef disable some XmlResolver 6 years ago
  UbitUmarov 969d5f742c update inventory item permissions on deattach 7 years ago
  UbitUmarov ed365f6220 remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint 7 years ago
  UbitUmarov fe9a785ecc object Take and TakeCopy are for in scene SOPs and SPs and permitions module is NOT a shared module 7 years ago
  Melanie Thielker ff945867a3 Squelch red ink for login cancel by the user during circuit setup 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov ed555801a4 mantis 8013: change attachment group to active group on attach from inventory 8 years ago
  UbitUmarov d96c05a121 change my previus fix, change xengine to expect SOG and not attachments module, this way not breaking other script engines or modules out there for no valid reason 8 years ago
  UbitUmarov a4bf78fa19 mantis 8006: AttachmentModule triggered OnAttach by SOG xengine expects by SOP 8 years ago
  UbitUmarov 832758df2b mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic case where scripts are created, and not always as i incorrectly did before. This is still a temporary fix, other modules will not get the notification in that case. But that needs a deeper fix possible in xengine 8 years ago
  UbitUmarov b2021cf83a mantis: 8006 remove duplication of attach script events. This is a temporary fix because TriggerOnAttach will not be trigger on attachment from inventory, (for now only Xengine connects to it on core). 8 years ago
  UbitUmarov 32e30afbcb actually that was redundante, already done at low level 8 years ago
  UbitUmarov 8c46ab02c7 move refresh forces into applyphysics 8 years ago
  Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to 8 years ago
  Melanie Thielker 2c75be7f6e From information given my Mandarinka Tasty, add firing the detach event even for temp attachments 8 years ago
  Melanie Thielker 6771fb7d5d Reverse a comparison, this is probably the cause of attach issues 8 years ago
  Melanie Thielker 61a7566381 Fire detach events even in temp attachments. They don't really need it but keeping the tests happy 8 years ago
  Melanie Thielker 8f668ec888 Stop serializing and storing assets for objects that were never rezzed from inventory items. 8 years ago
  Vegaslon 46a62a37d1 Fix Temporary Attachments not being able to be detached by client 8 years ago
  UbitUmarov 88a63ecc39 drop attachments to ground a bit in front of the avatar, not on his location 9 years ago
  UbitUmarov 0e99763e6b revert the setting of phantom flag on attachment drop to ground, since it can break nomod objects 9 years ago
  UbitUmarov 827058e359 drop attachments to ground with phantom active. We should not do this, but for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop) 9 years ago