Histórico de Commits

Autor SHA1 Mensagem Data
  Justin Clark-Casey (justincc) 951ffad81e If SP.MoveToTarget has been called with a force walk, begin by landing the avatar. há 13 anos atrás
  Justin Clark-Casey (justincc) 7f499ff3f3 Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() há 13 anos atrás
  Justin Clark-Casey (justincc) 49a3740ee9 minor: remove mono compiler warnings, some code spacing adjustments há 13 anos atrás
  Justin Clark-Casey (justincc) d917010433 minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards. há 13 anos atrás
  Diva Canto b23b29a53e This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look. há 13 anos atrás
  Revolution 9821c4f566 Revolution is on the roll again! :) há 14 anos atrás
  Melanie e530180c1e Glue code for a couple of new LSL function implementations há 14 anos atrás
  Teravus Ovares (Dan Olivares) c4b6010fb3 * Fixes mantis 4416. Animator is dereferenced on logout há 14 anos atrás
  John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets há 15 anos atrás
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested há 15 anos atrás
  John Hurliman 8151190a45 * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change há 15 anos atrás
  Diva Canto baed19d068 A bit of instrumentation to figure out what's going on with physics actors. há 15 anos atrás
  Teravus Ovares (Dan Olivares) 0079d0a7c4 * One more attempt at the NullRef In The OdePlugin. This might fix it, but it will definitely get us closer to the root cause. há 15 anos atrás
  Teravus Ovares (Dan Olivares) 1f28c6208b * Added a message for when the null reference exception occurs to make debugging easier. Without this, from the user's perspective.. they cannot move, fly or otherwise do anything physical and without a message on the console, it would be hard to tell that this is what is occurring. há 15 anos atrás
  Teravus Ovares (Dan Olivares) ac2f98b846 * A hacky attempt at resolving mantis #4260. I think ODE was unable to allocate memory, and therefore the unmanaged wrapper call fails or worse.. there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now. há 15 anos atrás
  Teravus Ovares (Dan Olivares) 8271528b1f * comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene. há 15 anos atrás
  Teravus Ovares (Dan Olivares) 4ffe936ba8 * Make ODECharacter respect the scene's requested collision update time há 15 anos atrás
  nlin 56edbe9b60 Alternate algorithm for fixing avatar capsule tilt (Mantis #2905) há 15 anos atrás
  Melanie f32de6fe88 Thank you, dslake, for a set of patches to improve OpenSim startup há 15 anos atrás
  Teravus Ovares (Dan Olivares) 54e05a083d Merge branch 'master' of ssh://MyConnection/var/git/opensim há 15 anos atrás
  Jeff Ames 256624566f Formatting cleanup, minor refactoring. há 15 anos atrás
  Teravus Ovares (Dan Olivares) c54cb59a71 * Some Physics Scene Changes to prepare for larger regions há 15 anos atrás
  Teravus Ovares (Dan Olivares) 2b990a61bf This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. há 15 anos atrás
  Teravus Ovares (Dan Olivares) c8a68fb3fb * Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol há 15 anos atrás
  Melanie Thielker 01446074b1 Revert the nonessential part of r10033 to restore sanity to trampolines há 15 anos atrás
  Teravus Ovares 8e1ab33ed3 * Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops) há 15 anos atrás
  nlin 56d295cfb5 Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #2905 há 15 anos atrás
  Melanie Thielker 750f75c514 Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim há 15 anos atrás
  nlin 0ec6dfb1a1 Experimental fix for tilted avatar capsule, Mantis #2905 há 15 anos atrás
  Dr Scofield 652bcf91d5 - fixes a "collection out of sync" exception in the ODE physics há 15 anos atrás