Robert Adams
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18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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13 yıl önce |
Justin Clark-Casey (justincc)
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d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
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13 yıl önce |
Justin Clark-Casey (justincc)
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5e8900dfd0
minor: code tidy and inserted log lines for future use.
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13 yıl önce |
Justin Clark-Casey (justincc)
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9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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13 yıl önce |
BlueWall
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06b61b68c7
Adding osFunctions for light projection
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14 yıl önce |
BlueWall
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9e421868e3
Add missing check for !_projectionEntry
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14 yıl önce |
BlueWall
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dd1058e6b3
Adding projected light filters to prim propeties
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14 yıl önce |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 yıl önce |
Justin Clark-Casey (justincc)
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99c0f4c9c7
Simplify serialized version string. Change element capitalization for consistency
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14 yıl önce |
Justin Clark-Casey (justincc)
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9d8a67fe13
get rid of PrimitiveBaseShape.MediaRaw staging post
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14 yıl önce |
Justin Clark-Casey (justincc)
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ac07d853b8
remove duplicated serialization code
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14 yıl önce |
Justin Clark-Casey (justincc)
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60df76314f
serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
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14 yıl önce |
Justin Clark-Casey (justincc)
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412fed975f
relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
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14 yıl önce |
Justin Clark-Casey (justincc)
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a5ad792e6c
implement llSetPrimMediaParams()
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14 yıl önce |
Justin Clark-Casey (justincc)
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acac47830e
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
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14 yıl önce |
John Hurliman
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59ac792e44
* Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null)
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14 yıl önce |
Diva Canto
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bdc03dbff9
* Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine.
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14 yıl önce |
dahlia
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56c176f0a3
minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter
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14 yıl önce |
John Hurliman
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b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
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14 yıl önce |
Diva Canto
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cfaf087b89
More work on GrantRights. Still not right.
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14 yıl önce |
dahlia
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e635570cf3
minor formatting tweak - try to trigger a build on panda
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14 yıl önce |
dahlia
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03706e3f08
add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive
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14 yıl önce |
dahlia
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54b5677f23
remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty
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15 yıl önce |
dahlia
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1afd347615
Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method
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15 yıl önce |
dahlia
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89a63c9a8b
Some corrections to PrimitiveBaseShape.ToOmvPrimitive()
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15 yıl önce |
dahlia
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a8a01e2bc7
add a ToOmvPrimitive() method to PrimitiveBaseShape
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15 yıl önce |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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15 yıl önce |
Dahlia Trimble
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aae94a8c80
add some more intuitive overloads for PrimitiveBaseShape SetPathRange and SetProfileRange
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15 yıl önce |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 yıl önce |
Dahlia Trimble
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42fa7cf989
plumbing for future sculpt map caching
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15 yıl önce |