提交歷史

作者 SHA1 備註 提交日期
  Jeff Ames 47180080f0 Formatting cleanup. 16 年之前
  Jeff Ames 825c89e7ac Replaced some Console.WriteLine calls with writes to log. 16 年之前
  Teravus Ovares fe49c96ee0 * Applying Ahzz's profile patch. Thanks Ahzz! 16 年之前
  Justin Clarke Casey 500d259c25 * Do not allow a user to be created if one with the same name already exists 16 年之前
  MW b618802e53 Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. 16 年之前
  Justin Clarke Casey 6a3455a98c * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and align classes with file names 16 年之前
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 年之前
  Teravus Ovares 3fe6b2280d * Shutting down child agents properly in neighbor regions. 16 年之前
  Teravus Ovares a3851b3812 * Added hooks for logout to all IUserService and all that implement it. 16 年之前
  Adam Frisby b25f9f322c * Mother of all commits: 16 年之前
  Teravus Ovares b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves. 17 年之前
  lbsa71 efd90b56b7 * Optimized usings 17 年之前
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 年之前
  MW cac98171e5 Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. 17 年之前
  MW 80609c2b15 Some refactoring , mainly on Inventory code. 17 年之前
  lbsa71 ce3a87daa5 * Changed namespace 17 年之前
  Teravus Ovares 9f6b3e2357 * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 17 年之前
  lbsa71 67e12b95ea * Optimized usings 17 年之前
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 17 年之前
  lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters 17 年之前
  lbsa71 d4a4aafaf1 * So, ok, maybe renaming serialized fields on a friday wasn't the smartest of things. Reverting 2056. 17 年之前
  lbsa71 ed6168b96b * UserProfileData meets code conventions 17 年之前
  lbsa71 5a65521203 == The "right name and place" commit == 17 年之前
  lbsa71 10c36a2573 * Renamed IUserServices to IUserService 17 年之前
  MW 9b1eefbcde Some continuation of lbsa71's refactoring of the CommunicationsManager. 17 年之前
  lbsa71 1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality 17 年之前
  lbsa71 9ccab46ae8 * Trying to streamline CommunicationsManager 17 年之前
  lbsa71 6c41efa4e3 * reorder and rename 17 年之前
  lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services 17 年之前
  Sean Dague ffe9c9374a mass update of urls in source code to new website 17 年之前