Commit History

Author SHA1 Message Date
  UbitUmarov 0307427b94 a few more changes 6 years ago
  UbitUmarov 7258531e3b show prim ID on script error 6 years ago
  UbitUmarov c92ba1cc04 shut up some pesty warnings 6 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  UbitUmarov 4e64445c39 replace datetime.now on just timming by faster utcnow 8 years ago
  UbitUmarov 6c44dceced change display and log of normal script errors 8 years ago
  UbitUmarov 5afc5fe343 Xengine: try to reduce memory pressure of scripts compile. Still ugly code, possible mistakes, but i need to share it before i loose it :) ) 8 years ago
  UbitUmarov 67a853a70e add a missing lock() 8 years ago
  UbitUmarov 3fef576554 avoid telling a work job to cancel itself 8 years ago
  UbitUmarov 6703be2a90 do not enqueue next event processing if script is in SelfDelete state 8 years ago
  UbitUmarov 7e8544f26e fix missing clear of queued timer even and state transition flags on scripts reset 9 years ago
  UbitUmarov c4c6fcf7ad fix missing proprieties get, etc 9 years ago
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 years ago
  UbitUmarov 371c9dd2af bad merge? 9 years ago
  Melanie Thielker c53f732163 Change the IScriptApi back to it's original form, removing XEngine 9 years ago
  Melanie Thielker ee7debcca6 Revert "When scripts are sleeping, don't count that as execution time" 9 years ago
  Melanie Thielker 664ecb1938 Prevent the spammy "many event" message from appearing in normal use. 9 years ago
  Oren Hurvitz 59da146e9d When the user stops a script, have it remain stopped 9 years ago
  Oren Hurvitz a568f06b7f When scripts are sleeping, don't count that as execution time 9 years ago
  Oren Hurvitz d24528b3bc Show Script Time in the statistics panel 9 years ago
  Oren Hurvitz 5679cd0100 Changed "Script Execution Time" to be the gross time, i.e. including handling it in XEngine 9 years ago
  Oren Hurvitz a3bed1fbcb Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this. 9 years ago
  Oren Hurvitz 287096d826 Improved calculation of Script Execution TimeStarted 9 years ago
  Oren Hurvitz 20af31f18e Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds) 9 years ago
  Oren Hurvitz 4c6fb9fb64 Log scripts that have processed many events: this is probably an indication of a problem 9 years ago
  Justin Clark-Casey (justincc) 3a7d42378f Move state change in progress in ScriptInstance.PostEvent() to the top of the EventQueue lock to avoid some flags possibly being wrongly set (m_LastControlLevel, etc.) 9 years ago
  Justin Clark-Casey (justincc) 7410924de0 Lock around EventQueue manipulation in ScriptInstance.SetState() as queues are not thread-safe structures. 9 years ago
  Bob Shaffer II b4b13510e8 A workaround for the state change problem described best here http://opensimulator.org/mantis/view.php?id=6960 which should make state changes behave more like is described here http://wiki.secondlife.com/wiki/State 9 years ago
  Freaky Tech 25901a703a corrected llGetStartParameter according to http://wiki.secondlife.com/wiki/LlGetStartParameter 9 years ago
  Freaky Tech b8157174ca corrected llResetScript according to description within LSL wiki 9 years ago