UbitUmarov
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9046e5cb9d
ubode add position to pid control it stopped flying to prevent slow drifts
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5 jaren geleden |
UbitUmarov
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6bc8e2413f
ubode replace a locklessqueue by .net concurrentqueue
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5 jaren geleden |
UbitUmarov
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66f46c6846
ubOde: slow down collision events to attachments
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6 jaren geleden |
UbitUmarov
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e08b43569e
potencial mem leak
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6 jaren geleden |
UbitUmarov
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88511bfab2
make ubOde PInvoke follow ms coding rules
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6 jaren geleden |
UbitUmarov
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0ac81f6a09
ubOde: hashSpaces aren't that nice
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7 jaren geleden |
UbitUmarov
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1dc56eb15f
ubOde: but only do that if sphere is physical..
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7 jaren geleden |
UbitUmarov
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39751891f4
ubOde: dont do avatar step climb on small true spheres. lets play simple football
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7 jaren geleden |
UbitUmarov
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f3a920237b
oops i forgot the avatar knees bending on ramps... so go back..
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7 jaren geleden |
UbitUmarov
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edc7575f9e
a few changes to ubOde avatar collisions
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7 jaren geleden |
UbitUmarov
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a5e3aab575
fix a null ref in ubOde character
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7 jaren geleden |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 jaren geleden |
UbitUmarov
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d0ae8bb86a
start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable
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8 jaren geleden |
UbitUmarov
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34dce801b2
put a lock back in ubOde character :(
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8 jaren geleden |
UbitUmarov
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3abd54082f
remove unnecessary lock
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8 jaren geleden |
UbitUmarov
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f1495cb237
ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last)
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8 jaren geleden |
UbitUmarov
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17cc238b44
ubOde a few changes to collisions reporting
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8 jaren geleden |
UbitUmarov
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2d8669ad39
reduce ubOde walking super climbers
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8 jaren geleden |
UbitUmarov
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2548f240b5
add missing overrides
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8 jaren geleden |
UbitUmarov
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aa9503ab86
revert bad last changes and fix the issue another way
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8 jaren geleden |
UbitUmarov
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0a9f06fda7
ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere
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8 jaren geleden |
UbitUmarov
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c303cf7412
ubOde still on relative velocity. Make ubOde report avatar empty collisions to tick events on core. Avn didn't require this, core should not require also (TODO)
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8 jaren geleden |
UbitUmarov
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a572a22dd9
ubOde try to improve contact velocity on first avatar collision with terrain
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8 jaren geleden |
UbitUmarov
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f6891b36be
stop using a vector3 to store axis locks 3bit flags in ubOde
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9 jaren geleden |
UbitUmarov
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aa3303e3af
add get method on physics actors PIDHoverActive
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9 jaren geleden |
UbitUmarov
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f87e284ec2
first steps adding suport for llSetHoverHeight() called from attachments on ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
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9 jaren geleden |
UbitUmarov
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e9a56d5e19
rename Ubit physics modules
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9 jaren geleden |