Justin Clark-Casey (justincc)
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05e94ff27e
Move common gemo/agent map name code into CreateGeom()
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13 年 前 |
Justin Clark-Casey (justincc)
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f9d6a91252
Instead of preserving old name in geom_name_map in change size or shape, use the Name property instead.
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13 年 前 |
Justin Clark-Casey (justincc)
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ccb4b76242
On geom removal, remove the name from the OdeScene.geom_name_map too
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13 年 前 |
Justin Clark-Casey (justincc)
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f79df6f43f
remove the unused ODEPrim.prev_geom field
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13 年 前 |
Justin Clark-Casey (justincc)
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f32dbef647
When an ODE geom is removed (as when a non-phantom prim is deleted, resized or shape changed, also remove the OdeScene.actor_name_map entry pointing to the phys actor
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13 年 前 |
Justin Clark-Casey (justincc)
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6618948ff9
refactor: centralize prim geom removal code from four places to one
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13 年 前 |
Justin Clark-Casey (justincc)
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509200d5cd
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock)
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13 年 前 |
Justin Clark-Casey (justincc)
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dfa2f7d715
If a prim changes size or shape, add actor to _parent_scene.actor_name_map with new prim_geom key, as the old one becomes invalid.
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13 年 前 |
Justin Clark-Casey (justincc)
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d041276517
Remove _mesh field since the mesh data no longer needs to be stored after it's initially used.
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13 年 前 |
Justin Clark-Casey (justincc)
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bd8f538f80
refactor: Remove argument to pass in an initial mesh to OdePrim since this is no longer required and it prevents removal of the _mesh field (which is only used temporarily)
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13 年 前 |
Justin Clark-Casey (justincc)
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196a774b24
minor: correct method doc for last commit
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13 年 前 |
Justin Clark-Casey (justincc)
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454312f5bc
refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this with the pre-existing _mesh field
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13 年 前 |
Justin Clark-Casey (justincc)
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f1ce17071d
minor: method doc
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13 年 前 |
Justin Clark-Casey (justincc)
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e08be91c84
Refactor: Replace instances of m_isphysical with IsPhysical rather than have some code reference the private var and other the public var without any functionality difference.
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13 年 前 |
Justin Clark-Casey (justincc)
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4f4d080461
refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
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13 年 前 |
Justin Clark-Casey (justincc)
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49a3740ee9
minor: remove mono compiler warnings, some code spacing adjustments
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13 年 前 |
Justin Clark-Casey (justincc)
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d917010433
minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards.
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13 年 前 |
Justin Clark-Casey (justincc)
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18652eb87e
Fix physics proxy regeneration when a mesh with more than one submesh is resized
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13 年 前 |
Justin Clark-Casey (justincc)
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f75f906e35
minor: remove whitespace to trigger another build
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13 年 前 |
Justin Clark-Casey (justincc)
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df0e5cc9fe
When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request)
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13 年 前 |
Justin Clark-Casey (justincc)
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2f3d0e209f
When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape.
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13 年 前 |
Justin Clark-Casey (justincc)
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ce85675e70
comment out accidential ProcessTaints physics debug line left in code
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13 年 前 |
Justin Clark-Casey (justincc)
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5e8900dfd0
minor: code tidy and inserted log lines for future use.
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13 年 前 |
Justin Clark-Casey (justincc)
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29034bc0e0
minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit
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13 年 前 |
Justin Clark-Casey (justincc)
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1dcad4ac66
minor: commented out log lines for future use and very small code tidy
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13 年 前 |
Jeff Ames
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bc9f793a92
Formatting cleanup.
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14 年 前 |
Melanie
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f220a2c5eb
Replace CalculateMass with a more accurate version, contributed by Ubit.
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14 年 前 |
Justin Clark-Casey (justincc)
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30d3e8a13e
Add prim name to OdePrim Error and Warning messages.
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14 年 前 |
Justin Clark-Casey (justincc)
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4a5979c311
minor: remove some mono compiler warnings
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14 年 前 |
John Hurliman
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3036aba875
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
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14 年 前 |