Justin Clarke Casey
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ff7c8551ba
* remove mono compiler warnings
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16 年 前 |
Justin Clarke Casey
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3b0db66b92
* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks
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16 年 前 |
Teravus Ovares
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8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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16 年 前 |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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16 年 前 |
Charles Krinke
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6758ecc403
Implement the plumbing for llSetVehicleType from the LSL
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16 年 前 |
Charles Krinke
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ebbbd37605
Added the plumbing for llSetVehicleRotationParam
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16 年 前 |
Charles Krinke
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3747862999
Plumb the connection though from llSetVehicleVectorParam
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16 年 前 |
Charles Krinke
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3397236c6c
Plumb the connection through from llSetVehicleFloatParam
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16 年 前 |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 年 前 |
Dahlia Trimble
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f74a9bcdc7
Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation.
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16 年 前 |
Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 年 前 |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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16 年 前 |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 年 前 |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 年 前 |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 年 前 |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 年 前 |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 年 前 |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 年 前 |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 年 前 |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 年 前 |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 年 前 |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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17 年 前 |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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17 年 前 |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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17 年 前 |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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17 年 前 |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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17 年 前 |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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17 年 前 |
lbsa71
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efd90b56b7
* Optimized usings
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17 年 前 |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 年 前 |
Teravus Ovares
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081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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17 年 前 |