Justin Clarke Casey
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3b0db66b92
* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks
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16 éve |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 éve |
Jeff Ames
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e75dc1bd23
Separate POS classes into mutiple files.
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16 éve |
Jeff Ames
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80f5eb21ea
More svn properties. Minor cleanup in POS.
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16 éve |
Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 éve |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 éve |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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16 éve |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 éve |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 éve |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 éve |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 éve |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 éve |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 éve |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 éve |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 éve |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 éve |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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17 éve |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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17 éve |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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17 éve |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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17 éve |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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17 éve |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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17 éve |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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17 éve |
Teravus Ovares
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a3972257c8
* Added some of the finer control points to POS such as
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17 éve |
lbsa71
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efd90b56b7
* Optimized usings
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17 éve |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 éve |
Jeff Ames
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6702b03733
Misc. cleanup:
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17 éve |
Teravus Ovares
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081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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17 éve |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 éve |
Brian McBee
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5d786056fb
per chi11ken: adding check for out-of-bounds avatars in POS
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17 éve |