Historique des commits

Auteur SHA1 Message Date
  Teravus Ovares ec2dc354b4 * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874 il y a 15 ans
  Justin Clarke Casey cec112c87a * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function il y a 16 ans
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman il y a 16 ans
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. il y a 16 ans
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on il y a 16 ans
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. il y a 16 ans
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! il y a 16 ans
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() il y a 16 ans
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly il y a 16 ans
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. il y a 16 ans
  lbsa71 efd90b56b7 * Optimized usings il y a 16 ans
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. il y a 16 ans
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom il y a 16 ans
  Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit il y a 17 ans
  Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. il y a 17 ans
  Teravus Ovares b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. il y a 17 ans
  Teravus Ovares 5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written. il y a 17 ans
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin il y a 17 ans
  darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. il y a 17 ans
  lbsa71 67e12b95ea * Optimized usings il y a 17 ans
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. il y a 17 ans
  dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy il y a 17 ans
  Sean Dague ffe9c9374a mass update of urls in source code to new website il y a 17 ans
  MW 7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. il y a 17 ans
  MW 0d5311e49b Added RemovePrim method to the physics plugins interface. il y a 17 ans
  Brian McBee 318376707d starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet. il y a 17 ans
  Sean Dague 2a3c79df83 changed to native line ending encoding il y a 17 ans
  lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit) il y a 17 ans