コミット履歴

作者 SHA1 メッセージ 日付
  Justin Clarke Casey 227e88a6f4 * minor: remove serialization and deserializationg sog log messages for now 16 年 前
  Homer Horwitz 09378da127 Use only one (static) (de-)serializer for (de-)serializing SOPs. 16 年 前
  Dahlia Trimble 6e68a11082 Thanks Gerhard for a patch that implements part 3 of VolumeDetection / persistance 16 年 前
  Teravus Ovares a973825db6 * Fixes edit linked parts rotating the root prim in a linkset. One more bug to go.. and that's editing multiple prim in a linkset at the same time. Don't try that now, as it'll bust the linkset. 16 年 前
  Teravus Ovares bf9e8cb987 * Fixes linking multiple linksets together. They no longer explode 16 年 前
  Charles Krinke 62dd67b8b8 Mantis#2796. Thank you kindly, Gerhard for a patch that addresses: 16 年 前
  Justin Clarke Casey b4680f653d * Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object 16 年 前
  Teravus Ovares 8ad6f575eb * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method. 16 年 前
  Melanie Thielker 287c724b55 A try to better attachment crossing. 16 年 前
  Justin Clarke Casey df9b0e9e11 * refactor: Replace derez destiation magic numbers with an enumeration 16 年 前
  Melanie Thielker 3efdccbb12 Committing the LCO database layer. Native MySQL, no ADO. New reconnect 16 年 前
  Melanie Thielker bb982ab57f Try to keep autoreturn from IM spamming users if the prims take a bit 16 年 前
  Melanie Thielker ba723a4cf6 Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all 16 年 前
  Justin Clarke Casey 915593bfbc * refactor: Rip out SOP inventory from the partial into a separate class 16 年 前
  Jeff Ames ecac5c9c5a Update svn properties, minor formatting cleanup. 16 年 前
  Melanie Thielker ee4d4d784e Fully implement object return from the parcel dialog 16 年 前
  Sean Dague e6f92044ca From: Christopher Yeoh <[email protected]> 16 年 前
  Melanie Thielker 9d7e503ce3 Prevent a nullref when building new prims while others watch 16 年 前
  Melanie Thielker a8e40bed52 Set group on newly rezzed objects to the rezzer's (or rezzing object's) 16 年 前
  Justin Clarke Casey 99bd7cce2b * Make sure that deleted objects do not send further object updates to the client 16 年 前
  Justin Clarke Casey c41903077d * Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup() (except that is didn't lock the parts, which was a potential race condition) 16 年 前
  Justin Clarke Casey d54b6608a7 * Stop nulling SOG.m_rootPart and parts on object deletion 16 年 前
  Adam Frisby 29eec33506 * Abstracted some methods from SceneObjectGroup to allow them to be overridden more easily. Specifically object creation from XML. 16 年 前
  Melanie Thielker 27e557eb98 Introduces the message transfer module. It splits the transfer mechanics off 16 年 前
  Homer Horwitz 21b69ac515 Mantis #2621: Thanks idb, for a patch that will persist regularily changed objects better. 16 年 前
  Melanie Thielker b43c056c5f Detach dropped attachments from the scene presence so they don't get cleaned 16 年 前
  Justin Clarke Casey cec112c87a * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function 16 年 前
  Justin Clarke Casey 0bda2cf5bc * refactor: clean up SOG xml2 reloading to reuse more code 16 年 前
  Justin Clarke Casey b044a0f139 * refactor: Make xml (orig format) loading method reuse existing set root part method 16 年 前
  Justin Clarke Casey 13cf89bf3b * minor: remove useless exception catch 16 年 前