Justin Clarke Casey
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cce1b096db
* refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule
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16 years ago |
Justin Clarke Casey
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85557fb0ef
* Like most other modules, make the sound module register for its event directly, rather than needing Scene to know about it
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16 years ago |
Justin Clarke Casey
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db0c65ea56
* refactor: move sound trigger from scene into sepearate SoundModule
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16 years ago |