Justin Clarke Casey
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aa497a1867
* refactor: move saved named prims to xml2 method out into the serialization module
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před 16 roky |
Melanie Thielker
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664e8a464e
Script region crossing. This has not user functionality, but lays all the
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před 16 roky |
Justin Clarke Casey
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ebd9f22b29
* refactor: allocate local ids to prims only when an object is attached to a scene
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před 16 roky |
Melanie Thielker
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f0564549a9
Add two more default script engine params
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před 16 roky |
Melanie Thielker
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94aaf67dfa
Change the scirpt engine loading mechanism. Script engines are now
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před 16 roky |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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před 16 roky |
Jeff Ames
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6ef9d4da90
Formatting cleanup.
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před 16 roky |
Dr Scofield
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8d479fe5af
From: Richard Alimi <[email protected]>
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před 16 roky |
Justin Clarke Casey
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f8721c3c1c
* refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene
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před 16 roky |
Justin Clarke Casey
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eb63b9bbc1
* Actually persist restored archives to the database - wasn't actually doing this before (doh)
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před 16 roky |
Justin Clarke Casey
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a89385818d
* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
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před 16 roky |
Justin Clarke Casey
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0b2fcbfec4
* Start scripts loaded from an archive
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před 16 roky |
MW
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c9fe500212
Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
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před 16 roky |
Justin Clarke Casey
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836557a2f7
* refactor: fission InnerScene.AddSceneObject()
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před 16 roky |
Justin Clarke Casey
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c9b41bdc4e
* Add extra backup parameter to InnerScene.AddRestoredSceneObject()
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před 16 roky |
Justin Clarke Casey
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908d91be78
* refactor: Making some of the serialization names consistent, both within their pairings and with the others
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před 16 roky |
Justin Clarke Casey
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91ffb6722f
* Remove redundant <scene> tag from individual object xml representation
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před 16 roky |
Justin Clarke Casey
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b290ce405f
* Remove a bug I created in r5171 where taking an object would terminate the client session
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před 16 roky |
Justin Clarke Casey
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16d0a895cb
* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
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před 16 roky |
Justin Clarke Casey
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33d32355a1
* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2()
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před 16 roky |
Jeff Ames
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64f01ade04
Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers.
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před 16 roky |
Justin Clarke Casey
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8714833986
* refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
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před 16 roky |
Justin Clarke Casey
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74017a4331
* refactor: rename CreatePrimFromXml to CreatePrimFromXml2
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před 16 roky |
Jeff Ames
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4ec4e16c80
Formatting cleanup, minor refactoring, svn properties.
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před 16 roky |
Justin Clarke Casey
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bc56efd1d2
* Hook up archive loading to load in prim xml data
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před 16 roky |
Justin Clarke Casey
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4f237f3ae3
* Crudely migrate SceneXmlLoader into the Serializer module
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před 16 roky |