Commit History

Author SHA1 Message Date
  Justin Clarke Casey aa497a1867 * refactor: move saved named prims to xml2 method out into the serialization module 16 years ago
  Melanie Thielker 664e8a464e Script region crossing. This has not user functionality, but lays all the 16 years ago
  Justin Clarke Casey ebd9f22b29 * refactor: allocate local ids to prims only when an object is attached to a scene 16 years ago
  Melanie Thielker f0564549a9 Add two more default script engine params 16 years ago
  Melanie Thielker 94aaf67dfa Change the scirpt engine loading mechanism. Script engines are now 16 years ago
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman 16 years ago
  Jeff Ames 6ef9d4da90 Formatting cleanup. 16 years ago
  Dr Scofield 8d479fe5af From: Richard Alimi <[email protected]> 16 years ago
  Justin Clarke Casey f8721c3c1c * refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene 16 years ago
  Justin Clarke Casey eb63b9bbc1 * Actually persist restored archives to the database - wasn't actually doing this before (doh) 16 years ago
  Justin Clarke Casey a89385818d * On archive loading, tell the user how many objects we are ignoring because they already exist in the scene 16 years ago
  Justin Clarke Casey 0b2fcbfec4 * Start scripts loaded from an archive 16 years ago
  MW c9fe500212 Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2 16 years ago
  Justin Clarke Casey 836557a2f7 * refactor: fission InnerScene.AddSceneObject() 16 years ago
  Justin Clarke Casey c9b41bdc4e * Add extra backup parameter to InnerScene.AddRestoredSceneObject() 16 years ago
  Justin Clarke Casey 908d91be78 * refactor: Making some of the serialization names consistent, both within their pairings and with the others 16 years ago
  Justin Clarke Casey 91ffb6722f * Remove redundant <scene> tag from individual object xml representation 16 years ago
  Justin Clarke Casey b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session 16 years ago
  Justin Clarke Casey 16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors 16 years ago
  Justin Clarke Casey 33d32355a1 * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2() 16 years ago
  Jeff Ames 64f01ade04 Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers. 16 years ago
  Justin Clarke Casey 8714833986 * refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group 16 years ago
  Justin Clarke Casey 74017a4331 * refactor: rename CreatePrimFromXml to CreatePrimFromXml2 16 years ago
  Jeff Ames 4ec4e16c80 Formatting cleanup, minor refactoring, svn properties. 16 years ago
  Justin Clarke Casey bc56efd1d2 * Hook up archive loading to load in prim xml data 16 years ago
  Justin Clarke Casey 4f237f3ae3 * Crudely migrate SceneXmlLoader into the Serializer module 16 years ago