Justin Clarke Casey
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aa497a1867
* refactor: move saved named prims to xml2 method out into the serialization module
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16 years ago |
Melanie Thielker
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664e8a464e
Script region crossing. This has not user functionality, but lays all the
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16 years ago |
Justin Clarke Casey
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ebd9f22b29
* refactor: allocate local ids to prims only when an object is attached to a scene
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16 years ago |
Melanie Thielker
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f0564549a9
Add two more default script engine params
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16 years ago |
Melanie Thielker
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94aaf67dfa
Change the scirpt engine loading mechanism. Script engines are now
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16 years ago |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 years ago |
Jeff Ames
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6ef9d4da90
Formatting cleanup.
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16 years ago |
Dr Scofield
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8d479fe5af
From: Richard Alimi <[email protected]>
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16 years ago |
Justin Clarke Casey
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f8721c3c1c
* refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene
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16 years ago |
Justin Clarke Casey
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eb63b9bbc1
* Actually persist restored archives to the database - wasn't actually doing this before (doh)
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16 years ago |
Justin Clarke Casey
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a89385818d
* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
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16 years ago |
Justin Clarke Casey
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0b2fcbfec4
* Start scripts loaded from an archive
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16 years ago |
MW
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c9fe500212
Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
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16 years ago |
Justin Clarke Casey
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836557a2f7
* refactor: fission InnerScene.AddSceneObject()
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16 years ago |
Justin Clarke Casey
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c9b41bdc4e
* Add extra backup parameter to InnerScene.AddRestoredSceneObject()
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16 years ago |
Justin Clarke Casey
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908d91be78
* refactor: Making some of the serialization names consistent, both within their pairings and with the others
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16 years ago |
Justin Clarke Casey
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91ffb6722f
* Remove redundant <scene> tag from individual object xml representation
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16 years ago |
Justin Clarke Casey
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b290ce405f
* Remove a bug I created in r5171 where taking an object would terminate the client session
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16 years ago |
Justin Clarke Casey
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16d0a895cb
* Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
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16 years ago |
Justin Clarke Casey
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33d32355a1
* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2()
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16 years ago |
Jeff Ames
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64f01ade04
Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers.
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16 years ago |
Justin Clarke Casey
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8714833986
* refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
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16 years ago |
Justin Clarke Casey
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74017a4331
* refactor: rename CreatePrimFromXml to CreatePrimFromXml2
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16 years ago |
Jeff Ames
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4ec4e16c80
Formatting cleanup, minor refactoring, svn properties.
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16 years ago |
Justin Clarke Casey
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bc56efd1d2
* Hook up archive loading to load in prim xml data
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16 years ago |
Justin Clarke Casey
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4f237f3ae3
* Crudely migrate SceneXmlLoader into the Serializer module
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16 years ago |