Justin Clarke Casey
|
ddff7ab20e
* Add direct stream loading and saving methods to the archive module.
|
16 years ago |
Justin Clarke Casey
|
f0ea8eb534
* Implement saving of region settings in OAR files
|
16 years ago |
Teravus Ovares
|
013b87fad1
* Fixes missing sculpt texture assets from oar files as detailed on mantis 2971 by thomax
|
16 years ago |
Justin Clarke Casey
|
eb6cca4750
* refactor: Rename IRegionSerialiser and move into interfaces namespace
|
16 years ago |
Justin Clarke Casey
|
cec112c87a
* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function
|
16 years ago |
Justin Clarke Casey
|
ebd9f22b29
* refactor: allocate local ids to prims only when an object is attached to a scene
|
16 years ago |
Justin Clarke Casey
|
57caef119c
* Use the UUID regex sitting in utils for detection of uuids embedded in scripts
|
16 years ago |
Justin Clarke Casey
|
7c04d27875
* Introduce an IsAttachment property on the group level (which just returns false if the group is already deleted)
|
16 years ago |
Justin Clarke Casey
|
b03e34dd2d
* Fix http://opensimulator.org/mantis/view.php?id=2517
|
16 years ago |
Jeff Ames
|
fae34bb10c
Update svn properties, formatting cleanup.
|
16 years ago |
Teravus Ovares
|
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
|
16 years ago |
Jeff Ames
|
6ef9d4da90
Formatting cleanup.
|
16 years ago |
Justin Clarke Casey
|
fd4e703f25
* Remove dumb bug I put in which meant that an archive save would never complete if there were any missing assets
|
16 years ago |
Justin Clarke Casey
|
eb63b9bbc1
* Actually persist restored archives to the database - wasn't actually doing this before (doh)
|
16 years ago |
Justin Clarke Casey
|
bd9736c9f8
* Elminate most of the debugging log output from the archive commands
|
16 years ago |
Justin Clarke Casey
|
79f68e571f
* Don't fail the archive operation if exceptions are encountered while analyzing prims
|
16 years ago |
Justin Clarke Casey
|
ca97dda603
* In archiver, scan scripts for embedded asset uuids and save these out
|
16 years ago |
Justin Clarke Casey
|
238f2274e3
* refactor: archiver code clean up so that it's more readable for the next functionality addition
|
16 years ago |
Justin Clarke Casey
|
e45fa5d32d
* extend archiving asset analysis to clothing
|
16 years ago |
Justin Clarke Casey
|
8179b472c3
* On archiving, analyze body parts and save textures referenced from them
|
16 years ago |
Justin Clarke Casey
|
e1782bc249
* refactor: break out archiver's combined sync-async asset request routine ready for analysis of inventory item types other than objects
|
16 years ago |
Justin Clarke Casey
|
bc20c88a0a
* Allow archiver to operate even if there are 0 scene objects to save
|
16 years ago |
Justin Clarke Casey
|
f8d9ccc70e
* Save terrain information in archive
|
16 years ago |
Justin Clarke Casey
|
442a938a3f
* fix a bug where I was assuming all entities would be SceneObjectGroups - of course, some are ScenePresences
|
16 years ago |
Justin Clarke Casey
|
ca88e3580b
* archive each object as a separate xml file rather than put them all in one single large file
|
16 years ago |
Jeff Ames
|
a728417eda
Minor formatting cleanup.
|
16 years ago |
Justin Clarke Casey
|
cb70299092
* Fix a bug in the archiver where I didn't realize a shape still needs its default texture as well as its face textures
|
16 years ago |
Justin Clarke Casey
|
4c2171ec82
* Allow archiver to save and load objects within other objects to arbitrary levels
|
16 years ago |
Justin Clarke Casey
|
e31de6707f
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
|
16 years ago |