Commit History

Author SHA1 Message Date
  Justin Clarke Casey ddff7ab20e * Add direct stream loading and saving methods to the archive module. 16 years ago
  Justin Clarke Casey f0ea8eb534 * Implement saving of region settings in OAR files 16 years ago
  Teravus Ovares 013b87fad1 * Fixes missing sculpt texture assets from oar files as detailed on mantis 2971 by thomax 16 years ago
  Justin Clarke Casey eb6cca4750 * refactor: Rename IRegionSerialiser and move into interfaces namespace 16 years ago
  Justin Clarke Casey cec112c87a * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function 16 years ago
  Justin Clarke Casey ebd9f22b29 * refactor: allocate local ids to prims only when an object is attached to a scene 16 years ago
  Justin Clarke Casey 57caef119c * Use the UUID regex sitting in utils for detection of uuids embedded in scripts 16 years ago
  Justin Clarke Casey 7c04d27875 * Introduce an IsAttachment property on the group level (which just returns false if the group is already deleted) 16 years ago
  Justin Clarke Casey b03e34dd2d * Fix http://opensimulator.org/mantis/view.php?id=2517 16 years ago
  Jeff Ames fae34bb10c Update svn properties, formatting cleanup. 16 years ago
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman 16 years ago
  Jeff Ames 6ef9d4da90 Formatting cleanup. 16 years ago
  Justin Clarke Casey fd4e703f25 * Remove dumb bug I put in which meant that an archive save would never complete if there were any missing assets 16 years ago
  Justin Clarke Casey eb63b9bbc1 * Actually persist restored archives to the database - wasn't actually doing this before (doh) 16 years ago
  Justin Clarke Casey bd9736c9f8 * Elminate most of the debugging log output from the archive commands 16 years ago
  Justin Clarke Casey 79f68e571f * Don't fail the archive operation if exceptions are encountered while analyzing prims 16 years ago
  Justin Clarke Casey ca97dda603 * In archiver, scan scripts for embedded asset uuids and save these out 16 years ago
  Justin Clarke Casey 238f2274e3 * refactor: archiver code clean up so that it's more readable for the next functionality addition 16 years ago
  Justin Clarke Casey e45fa5d32d * extend archiving asset analysis to clothing 16 years ago
  Justin Clarke Casey 8179b472c3 * On archiving, analyze body parts and save textures referenced from them 16 years ago
  Justin Clarke Casey e1782bc249 * refactor: break out archiver's combined sync-async asset request routine ready for analysis of inventory item types other than objects 16 years ago
  Justin Clarke Casey bc20c88a0a * Allow archiver to operate even if there are 0 scene objects to save 16 years ago
  Justin Clarke Casey f8d9ccc70e * Save terrain information in archive 16 years ago
  Justin Clarke Casey 442a938a3f * fix a bug where I was assuming all entities would be SceneObjectGroups - of course, some are ScenePresences 16 years ago
  Justin Clarke Casey ca88e3580b * archive each object as a separate xml file rather than put them all in one single large file 16 years ago
  Jeff Ames a728417eda Minor formatting cleanup. 16 years ago
  Justin Clarke Casey cb70299092 * Fix a bug in the archiver where I didn't realize a shape still needs its default texture as well as its face textures 16 years ago
  Justin Clarke Casey 4c2171ec82 * Allow archiver to save and load objects within other objects to arbitrary levels 16 years ago
  Justin Clarke Casey e31de6707f * refactor: Fission ArchiveWriteRequest into prepare and execute classes 16 years ago