Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 years ago |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 years ago |
Adam Frisby
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a1c8aa4050
* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
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16 years ago |
Adam Frisby
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4692e92312
* Assorted spring cleanings.
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16 years ago |
Adam Frisby
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3da6a05eaa
* Sometimes you know, you do something really stupid.
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16 years ago |
Sean Dague
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bf1580fba4
From: Dr Scofield <[email protected]>
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16 years ago |
Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 years ago |
MW
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c2ea7b99e1
Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
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16 years ago |
MW
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f61ea1998e
Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the packetpool, which somewhere through time got lost/reverted
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 years ago |
MW
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e7a709068a
small change
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16 years ago |
Tedd Hansen
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0756e01475
Removed some ScriptEngine config debugging.
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16 years ago |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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16 years ago |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 years ago |
MW
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755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
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16 years ago |
lbsa71
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f72b834b25
* setting some readonlies
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16 years ago |
Tedd Hansen
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1dc107c2d7
Log instead of crash on some specific unknown startup bug I'm getting
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16 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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16 years ago |
Jeff Ames
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24bd5ad399
Added null check back into ModuleLoader.cs
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16 years ago |
Jeff Ames
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4314b6115b
Stopped module loader from re-loading .dll once for every plugin found within it.
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16 years ago |
Sean Dague
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f773733fcb
From Michael Osias (IBM)
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16 years ago |
mingchen
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3ce6116e4a
*Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically.
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17 years ago |
Adam Frisby
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b1b9f79a04
* Supressed the "not a module assembly" warning for verbosity reasons.
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17 years ago |
lbsa71
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57ff76850d
* Added MySQLDataStore (adapted from MonoSqlite
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
lbsa71
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03d49b0217
* ModuleLoader: Privatized some too-public fields
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17 years ago |
MW
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27f003b683
Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
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17 years ago |
lbsa71
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070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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17 years ago |
Adam Frisby
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5dad0ed729
* Return of R2162. /Take that SVN!/
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17 years ago |