Historial de Commits

Autor SHA1 Mensaje Fecha
  Adam Frisby a1c8aa4050 * Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces. hace 16 años
  Adam Frisby 4692e92312 * Assorted spring cleanings. hace 16 años
  Justin Clarke Casey 776b1f341a From: Dr Scofield <[email protected]> hace 16 años
  Sean Dague bf1580fba4 From: Dr Scofield <[email protected]> hace 16 años
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). hace 16 años
  Sean Dague 25fea01b92 further renaming of properties for clarity hace 16 años
  Sean Dague c176caeb05 moved fields to properties for UserDataProfile, which was hace 16 años
  MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time. hace 16 años
  Justin Clarke Casey 6489746a6b * Make standalone non-home region caps work again. hace 16 años
  mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) hace 16 años
  Jeff Ames 47180080f0 Formatting cleanup. hace 16 años
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. hace 16 años
  Adam Frisby a360116502 * Disabled ancient TerrainEngine. hace 16 años
  Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. hace 16 años
  Jeff Ames a8cfbbe963 Minor cleanup. hace 16 años
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. hace 16 años
  Justin Clarke Casey baefa05b57 * Rebase all current servers on common abstract BaseOpenSimServer class hace 16 años
  MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. hace 16 años
  Tedd Hansen 3a6405d2f7 In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :) hace 16 años
  Tedd Hansen b089ccfa3d Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait). hace 16 años
  Justin Clarke Casey 82d7fb7522 * Exprimental prim inventory persistence can now be enabled by users. hace 16 años
  lbsa71 efd90b56b7 * Optimized usings hace 17 años
  Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 hace 17 años
  mingchen 128f2b1e1b *Parcels and their access lists now store over multiple sessions when the datastore is sqlite hace 17 años
  mingchen d845da215f *Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects. hace 17 años
  Jeff Ames 8d995a5a5d Minor cleanup hace 17 años
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom hace 17 años
  Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. hace 17 años
  Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. hace 17 años
  Teravus Ovares 31cec30aa0 * Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission. hace 17 años