Commit History

Author SHA1 Message Date
  lbsa71 7ef1f887ea * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the CurrentScene (as that is not set initially, and hence the command was a bit unintuitive) 17 years ago
  Teravus Ovares 7cb38712d5 * Did some initial work for prim crossing. Just glue so far. 17 years ago
  MW 87b07c19ef Added "export-map <filename>" console command to the region server that will export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server. 17 years ago
  MW 7f99644864 Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid. 17 years ago
  MW 483377adae More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode. 17 years ago
  lbsa71 3aed77bd2c *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example ** 17 years ago
  lbsa71 57ff76850d * Added MySQLDataStore (adapted from MonoSqlite 17 years ago
  MW b42dfff4b8 Added "show regions" console command that displays the list of regions in that instance and their X , Y locations. (as requested/suggested by ckrinke) 17 years ago
  MW 448612db62 Added "remove-region <region name>" console command that "should" remove the named region/scene. 17 years ago
  MW 297cc7ef4f Some work on cleanly removing Regions. 17 years ago
  Teravus Ovares 9b6e747d78 * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini) 17 years ago
  Teravus Ovares ec77e1eb17 * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 17 years ago
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin 17 years ago
  lbsa71 ee1fcc729c * Added better logging to AssetCache 17 years ago
  MW 6bb1e91d41 Changed it so opensim.exe should scan for new application plugins every time its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted). 17 years ago
  MW 1467720f60 Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin. 17 years ago
  MW 039f2c46c0 Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. 17 years ago
  MW dabbdec2cd First part of Scene refactoring: 17 years ago
  mingchen 51488ee7f4 *Moved region loading into its own interface IRegionLoader 17 years ago
  lbsa71 4fad66f855 * Diuerse beavtificatems 17 years ago
  Sean Dague e729accdac redefault to sqlite for all services, especially now that 17 years ago
  lbsa71 0d528e1d22 * Added a streamhandler that does streams both in and out 17 years ago
  Tleiades Hax 6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 17 years ago
  lbsa71 67e12b95ea * Optimized usings 17 years ago
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. 17 years ago
  lbsa71 03d49b0217 * ModuleLoader: Privatized some too-public fields 17 years ago
  MW 27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 17 years ago
  mingchen d56da1c831 *Replaced -useexecutepath with an updated -inifile extension. You can now specify either a filename (will use the default config path, or you can specify a full path. 17 years ago
  Tleiades Hax adf4a3b9fd Added method to create default config file in region server(OpenSim) following along the same priciples as in the other servers. 17 years ago
  MW 5b8c31c3bd Temporary fix for a missing Opensim.ini file. 17 years ago