Commit History

Author SHA1 Message Date
  MW e50a2e2ce2 Applying Teravus patch # 557. Some glue code for the updating of prim's velocity. 17 years ago
  lbsa71 4fad66f855 * Diuerse beavtificatems 17 years ago
  Charles Krinke 8af272b3ab Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation. 17 years ago
  MW a9ad16b13a some small changes 17 years ago
  lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 17 years ago