Commit History

Author SHA1 Message Date
  Dalien Talbot c935b308e6 The very beginnings of attachments (no detachments! :) 16 years ago
  lbsa71 e0424254bd * Refactored permissions handling to extract info out of permisisons block in ClientView 16 years ago
  Teravus Ovares ca5aadfbff * Refactored the sound calls to SceneObjectPart 16 years ago
  Teravus Ovares 3ff5ad1ed3 Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound. 16 years ago
  Adam Frisby 6fbc64af5e * Whole buncha stuff. 16 years ago
  alondria 742ed9537d Implements LSL function llDialog(). 16 years ago
  Teravus Ovares d4f32649cd * Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again) 16 years ago
  Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates 16 years ago
  Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 16 years ago
  Teravus Ovares 5958192398 * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimStatsReporter 16 years ago
  Teravus Ovares 960b7e93b1 * Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages. 16 years ago
  Teravus Ovares 2f43578386 * Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it. 16 years ago
  Teravus Ovares b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves. 16 years ago
  Teravus Ovares 14368d9a73 * Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance. 16 years ago
  Teravus Ovares f64d94f8ca * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere. 16 years ago
  Teravus Ovares 67bbed8202 * Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident. 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  Justin Clarke Casey c470efea57 Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling. 16 years ago
  Justin Clarke Casey 42bc256e4f Refix bug where inventory textures don't appear in prim edit texture selection box 16 years ago
  Teravus Ovares a453672edb * Remapped the Connection shutdown path. 16 years ago
  Teravus Ovares ccc8ffaaec * Added Incomplete Handling of the RegionInfoRequest packet 16 years ago
  mingchen e2ed1a4e1f *Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done. 16 years ago
  Teravus Ovares e3dd15bef0 * Added support for multiple terrain blocks to be edited at the same time 16 years ago
  lbsa71 653a41fa03 * some work on not storing the circuitPack (bad thing if we're going to reuse packets) 16 years ago
  Brian McBee 8a8c89a0f3 Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works. 16 years ago
  Brian McBee 16903ec488 Implementing updateinventoryfolder: Should now be able to rename folders in inventory 16 years ago
  Jeff Ames 40fd37f95a Refactored animation handling in ScenePresence. Now maintains a list of current animations. 16 years ago
  MW 611327e104 more work on texture downloading. 16 years ago
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 16 years ago
  Jeff Ames e278d07220 refactored ChatModule a bit. 16 years ago