Melanie Thielker
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b79e23dc5c
Allow OpenSim to run without script engines enabled
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15 years ago |
Teravus Ovares
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8e1ab33ed3
* Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops)
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15 years ago |
MW
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5f68b5b82e
There was possible a locking issue in revision 9951 so reverting that revision until further testing can be done.
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15 years ago |
Justin Clarke Casey
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5815162d7e
minor: remove some mono compiler warnings
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15 years ago |
Justin Clarke Casey
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d89cf47d50
* Change server prompt from B.U.S.T to R.O.B.U.S.T, as per mailing list
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15 years ago |
MW
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a266e6dc4b
Bounding Box/find rez from inventory point code now seems to be working correctly.
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15 years ago |
MW
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856d5f4375
Yet more work on fixing the boundingbox code.
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15 years ago |
MW
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3a72531e4c
More fixing of the boundingbox code.
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15 years ago |
MW
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08d4fffdfd
A attemp to fix the boundingBox code that I committed the other day.
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15 years ago |
MW
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75bfbc14fc
Test commit to see if commit is working for me, as another core developer is reporting problems.
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15 years ago |
nlin
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56d295cfb5
Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #2905
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15 years ago |
Jeff Ames
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6b3fc3ccb8
Bump version in Framework/Servers/VersionInfo to 0.6.6.
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15 years ago |
Melanie Thielker
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fb4067c844
A stab at implementing llSetDamage. Not persistent.
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15 years ago |
Melanie Thielker
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750f75c514
Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim
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15 years ago |
Melanie Thielker
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e53596f607
Remove redundant distance limitaion in llRezAtRoot
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15 years ago |
Dahlia Trimble
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73251ed346
add a constructor overload and an AddPos method to SculptMesh
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15 years ago |
MW
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58b05e5cbe
A commit to retrigger panda
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15 years ago |
MW
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c4318136ba
Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
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15 years ago |
MW
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a7043ebf53
Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
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15 years ago |
MW
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e5e6f4c6df
Fixed bug in AvatarCreationModule, where during the cloning of a folder it would report it was unsuccessful if the folder was empty.
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15 years ago |
Charles Krinke
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82dd4cf3c4
Thank you kindly, Fly-Man for a patch that solves:
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15 years ago |
MW
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d9a8ecf238
Changed the DeRezObject event so it passes a list<uint> of localIDs in one event trigger rather than triggering the event once for every localid in the derez packet.
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15 years ago |
Adam Frisby
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71ab7a1e2d
* Workaround for a bug in Vivox Server r2978, whereby channel-search.channels.count returns 0 instead of the actual channel count. Should not affect more recent versions of Vivox where this issue has been fixed.
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15 years ago |
Adam Frisby
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50ccf914ca
* More Vivox Fiddling
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15 years ago |
Adam Frisby
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a8b40d47d6
* Patch for previous revision.
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15 years ago |
Adam Frisby
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c20a4032e2
* More VivoxModule debugging.
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15 years ago |
Adam Frisby
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199984cbea
* Added some noisy debug information to VivoxModule to try debug why GetChannel fails on LBSA/Zaius Plaza.
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15 years ago |
Jeff Ames
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cce451d9de
Formatting cleanup.
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15 years ago |
Jeff Ames
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123884aefe
Add bin/*.db and bin/*.ini to .gitignore.
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15 years ago |
Jeff Ames
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9db8031e14
Update svn properties.
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15 years ago |