Jeff Ames
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9d9fcac038
Misc cleanup.
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15 years ago |
Alan Webb
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068f54725b
Slight change to state management for attach scheduling.
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15 years ago |
Alan Webb
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9ffe4d850e
This change adds support for the attach event in scripts.
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15 years ago |
MW
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acea31518b
fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
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15 years ago |
Melanie Thielker
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aec5dc677d
Explicitly set the changed status of the prim groups affected in a delink
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Melanie Thielker
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0f721da5f1
Add a tweakable for the prim queue preload
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15 years ago |
Melanie Thielker
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d604cd284e
Again, completely revamp the unlink code to finally allow unlinking
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15 years ago |
Jeff Ames
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cad0aab793
Formatting cleanup.
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15 years ago |
Melanie Thielker
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cc86df4a3f
Thank you, dslake, for a patch that converts many of the linear searches
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15 years ago |
nlin
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8e6c20b27f
Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
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15 years ago |
Adam Frisby
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1b56fff7c8
* Implements retrieving child primitives via World.Objects[id] (MRM)
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15 years ago |
Justin Clarke Casey
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ac8fc02afc
* refactor: Move god related methods in Scene out to a module
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15 years ago |
Melanie Thielker
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78a19528c6
Change DropObject to public. Fixes Mantis #3314
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15 years ago |
Dr Scofield
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973ba9c9b7
From: Alan Webb <[email protected]>
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15 years ago |
diva
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3d5a9e6748
This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
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15 years ago |
diva
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2c685bff14
Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
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16 years ago |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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16 years ago |