Adam Johnson
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a42569d896
Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010
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15 years ago |
Teravus Ovares (Dan Olivares)
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95be3eccd2
* minor: comments
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15 years ago |
Teravus Ovares (Dan Olivares)
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f208628667
* minor : Comments
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15 years ago |
Diva Canto
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41ad610f3e
* Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
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15 years ago |
Teravus Ovares (Dan Olivares)
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bff26ccdbb
* More tweaking of the various services to work with nonstandard region sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
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15 years ago |
Teravus Ovares (Dan Olivares)
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c8a68fb3fb
* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
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15 years ago |
Teravus Ovares
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64bd9a3354
* Updates libOMV to version 0.7.0
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15 years ago |
lbsa71
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169a353cca
* minor ccc
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15 years ago |
Teravus Ovares
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05c24a648d
* Another attempt to remedy the 'ghost prim' situation. This time for attachments on teleport.
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15 years ago |
MW
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acea31518b
fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
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15 years ago |
Teravus Ovares
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f74622c65f
* Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
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15 years ago |
MW
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c4318136ba
Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
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15 years ago |
MW
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a7043ebf53
Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
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15 years ago |
Teravus Ovares
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d54aac41d2
* Added a user friendly message to the sqlite regionsettings saver giving them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well.
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15 years ago |
Melanie Thielker
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d8fe7777bf
Prevent teleports from ending underground
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15 years ago |
lbsa71
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e9d0f48a5b
* Minuscule CC fix
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15 years ago |
Melanie Thielker
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e4d26d7bfa
When a shared module hooks OnClientClosed, it has no way of finding
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15 years ago |
diva
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7a9c85526c
Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
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15 years ago |
diva
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0f367bd7bb
Heart surgery no.2: the inventory service hooks.
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15 years ago |
Jeff Ames
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a7fcacf8f3
Formatting cleanup. Ignore some generated files.
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15 years ago |
lbsa71
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9b619043ce
* Making sure we fail a bit earlier if we have no AssetService
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Arthur Valadares
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8545621d9b
* Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a
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15 years ago |
Justin Clarke Casey
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4aad6a07ff
* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()
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15 years ago |
Justin Clarke Casey
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6eb191c87b
* Add save xml2 serialization test
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15 years ago |
MW
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e4d68964dd
Added ITeleportModule interface, and added a hook into scene so if a module has registered this interface then that handles teleport requests rather the SceneCommunicationService.
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15 years ago |
diva
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5e4fc6e91e
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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15 years ago |
Adam Frisby
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9f5679e60f
* EventManager's OnNewPresence event now fires correctly again.
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15 years ago |
Melanie Thielker
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f948fab4da
Add AssetService of type IAssetService to Scene
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15 years ago |
Dr Scofield
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ecc876bc18
Squashed commit of the following:
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15 years ago |