Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 9e4153f16b Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as to leave the new config file 13 years ago
  Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule 13 years ago
  Justin Clark-Casey (justincc) a90e1cf3aa add Name property to ISceneEntity 13 years ago
  Justin Clark-Casey (justincc) 1de68b34d9 refactor: migrate DropObject handling fully into AttachmentsModule from Scene 13 years ago
  Justin Clark-Casey (justincc) 37a5cf5783 minor: comment out friends number logging from login for now 13 years ago
  Justin Clark-Casey (justincc) 953611af53 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 13 years ago
  Justin Clark-Casey (justincc) e7a515bab0 Fix bug where attachments were remaining on the avatar after being dropped. 13 years ago
  Robert Adams b705ad477e BulletSim: update values in OpenSimDefaults.ini to the same as defaults in the source. 13 years ago
  Robert Adams b281163457 BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read. 13 years ago
  Mic Bowman 17dab7245f Merge branch 'master' into bulletsim 13 years ago
  Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs 13 years ago
  Robert Adams 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. 13 years ago
  Mic Bowman 648866b597 Merge branch 'master' into bulletsim 13 years ago
  Robert Adams 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape 13 years ago
  Robert Adams 80a2b81d52 Add level of detail specification to optionally reduce the number of vertices in generated prim meshes 13 years ago
  Makopoppo 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart 13 years ago
  Justin Clark-Casey (justincc) d4d894c20f Stop avatars returning from neighbouring regions from stalling on the border crossing. 13 years ago
  Justin Clark-Casey (justincc) 1615e7d29f Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. 13 years ago
  Justin Clark-Casey (justincc) b7700428ec refactor: camel case AttachmentPoint method arg as per code standards 13 years ago
  Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 13 years ago
  Robert Adams 21708b832b BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects. 13 years ago
  Mic Bowman 23f10f1d22 Merge branch 'master' into bulletsim 13 years ago
  Justin Clark-Casey (justincc) 15a514fcbc refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar 13 years ago
  Justin Clark-Casey (justincc) 5f3ffc195f refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code 13 years ago
  Justin Clark-Casey (justincc) ae614c1264 refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct 13 years ago
  Justin Clark-Casey (justincc) 040ad11e61 refactor: remove common presence set up in attachments tests 13 years ago
  Justin Clark-Casey (justincc) dc61bf4b1f comment out verbose test logging from last commit 13 years ago
  Justin Clark-Casey (justincc) 1dba047e4d add regression test for detaching an attachment to the scene 13 years ago
  Justin Clark-Casey (justincc) 002313bf13 refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv() 13 years ago
  Justin Clark-Casey (justincc) fcbed6479a Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying 13 years ago