Justin Clark-Casey (justincc)
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9e4153f16b
Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as to leave the new config file
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13 years ago |
Justin Clark-Casey (justincc)
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04bafd2122
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
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13 years ago |
Justin Clark-Casey (justincc)
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a90e1cf3aa
add Name property to ISceneEntity
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13 years ago |
Justin Clark-Casey (justincc)
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1de68b34d9
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
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13 years ago |
Justin Clark-Casey (justincc)
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37a5cf5783
minor: comment out friends number logging from login for now
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13 years ago |
Justin Clark-Casey (justincc)
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953611af53
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 years ago |
Justin Clark-Casey (justincc)
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e7a515bab0
Fix bug where attachments were remaining on the avatar after being dropped.
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13 years ago |
Robert Adams
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b705ad477e
BulletSim: update values in OpenSimDefaults.ini to the same as defaults in the source.
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13 years ago |
Robert Adams
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b281163457
BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.
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13 years ago |
Mic Bowman
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17dab7245f
Merge branch 'master' into bulletsim
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13 years ago |
Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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13 years ago |
Robert Adams
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96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
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13 years ago |
Mic Bowman
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648866b597
Merge branch 'master' into bulletsim
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13 years ago |
Robert Adams
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18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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13 years ago |
Robert Adams
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80a2b81d52
Add level of detail specification to optionally reduce the number of vertices in generated prim meshes
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13 years ago |
Makopoppo
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795b56e695
Related to #4689 - Adding missing null check for SceneObjectPart
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13 years ago |
Justin Clark-Casey (justincc)
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d4d894c20f
Stop avatars returning from neighbouring regions from stalling on the border crossing.
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13 years ago |
Justin Clark-Casey (justincc)
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1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
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13 years ago |
Justin Clark-Casey (justincc)
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b7700428ec
refactor: camel case AttachmentPoint method arg as per code standards
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13 years ago |
Justin Clark-Casey (justincc)
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33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
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13 years ago |
Robert Adams
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21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
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13 years ago |
Mic Bowman
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23f10f1d22
Merge branch 'master' into bulletsim
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13 years ago |
Justin Clark-Casey (justincc)
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15a514fcbc
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
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13 years ago |
Justin Clark-Casey (justincc)
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5f3ffc195f
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code
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13 years ago |
Justin Clark-Casey (justincc)
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ae614c1264
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct
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13 years ago |
Justin Clark-Casey (justincc)
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040ad11e61
refactor: remove common presence set up in attachments tests
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13 years ago |
Justin Clark-Casey (justincc)
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dc61bf4b1f
comment out verbose test logging from last commit
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13 years ago |
Justin Clark-Casey (justincc)
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1dba047e4d
add regression test for detaching an attachment to the scene
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13 years ago |
Justin Clark-Casey (justincc)
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002313bf13
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv()
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13 years ago |
Justin Clark-Casey (justincc)
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fcbed6479a
Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying
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13 years ago |