Justin Clark-Casey (justincc)
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951ffad81e
If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
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13 anni fa |
Justin Clark-Casey (justincc)
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7f499ff3f3
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
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13 anni fa |
Justin Clark-Casey (justincc)
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49a3740ee9
minor: remove mono compiler warnings, some code spacing adjustments
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13 anni fa |
Justin Clark-Casey (justincc)
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d917010433
minor: Add method doc to collision subscription methods. Change method case to reflect OpenSim standards.
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13 anni fa |
Diva Canto
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b23b29a53e
This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look.
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14 anni fa |
Revolution
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9821c4f566
Revolution is on the roll again! :)
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14 anni fa |
Melanie
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e530180c1e
Glue code for a couple of new LSL function implementations
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15 anni fa |
Teravus Ovares (Dan Olivares)
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c4b6010fb3
* Fixes mantis 4416. Animator is dereferenced on logout
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15 anni fa |
John Hurliman
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7132877075
* Log progress messages when loading OAR files with a lot of assets
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15 anni fa |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 anni fa |
John Hurliman
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8151190a45
* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
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15 anni fa |
Diva Canto
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baed19d068
A bit of instrumentation to figure out what's going on with physics actors.
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15 anni fa |
Teravus Ovares (Dan Olivares)
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0079d0a7c4
* One more attempt at the NullRef In The OdePlugin. This might fix it, but it will definitely get us closer to the root cause.
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15 anni fa |
Teravus Ovares (Dan Olivares)
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1f28c6208b
* Added a message for when the null reference exception occurs to make debugging easier. Without this, from the user's perspective.. they cannot move, fly or otherwise do anything physical and without a message on the console, it would be hard to tell that this is what is occurring.
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15 anni fa |
Teravus Ovares (Dan Olivares)
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ac2f98b846
* A hacky attempt at resolving mantis #4260. I think ODE was unable to allocate memory, and therefore the unmanaged wrapper call fails or worse.. there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now.
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15 anni fa |
Teravus Ovares (Dan Olivares)
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8271528b1f
* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
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15 anni fa |
Teravus Ovares (Dan Olivares)
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4ffe936ba8
* Make ODECharacter respect the scene's requested collision update time
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15 anni fa |
nlin
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56edbe9b60
Alternate algorithm for fixing avatar capsule tilt (Mantis #2905)
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15 anni fa |
Melanie
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f32de6fe88
Thank you, dslake, for a set of patches to improve OpenSim startup
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15 anni fa |
Teravus Ovares (Dan Olivares)
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54e05a083d
Merge branch 'master' of ssh://MyConnection/var/git/opensim
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15 anni fa |
Jeff Ames
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256624566f
Formatting cleanup, minor refactoring.
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15 anni fa |
Teravus Ovares (Dan Olivares)
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c54cb59a71
* Some Physics Scene Changes to prepare for larger regions
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15 anni fa |
Teravus Ovares (Dan Olivares)
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2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
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15 anni fa |
Teravus Ovares (Dan Olivares)
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c8a68fb3fb
* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
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15 anni fa |
Melanie Thielker
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01446074b1
Revert the nonessential part of r10033 to restore sanity to trampolines
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15 anni fa |
Teravus Ovares
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8e1ab33ed3
* Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops)
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15 anni fa |
nlin
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56d295cfb5
Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #2905
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15 anni fa |
Melanie Thielker
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750f75c514
Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim
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15 anni fa |
nlin
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0ec6dfb1a1
Experimental fix for tilted avatar capsule, Mantis #2905
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15 anni fa |
Dr Scofield
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652bcf91d5
- fixes a "collection out of sync" exception in the ODE physics
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15 anni fa |