Commit History

Auteur SHA1 Bericht Datum
  Justin Clark-Casey (justincc) f5eace6781 Fix test failure. Oversight in setting up the tests themselves. 13 jaren geleden
  Justin Clark-Casey (justincc) 9615292133 Centralize module setup for NPC tests. 13 jaren geleden
  Justin Clark-Casey (justincc) 96a3b68086 Remember to set and unset the fire and forget method at the top of the attachment and npc tests 13 jaren geleden
  Justin Clark-Casey (justincc) bd5d2cb043 Use scene presence agent id for rezzed object ownership rather than item owner. 13 jaren geleden
  Justin Clark-Casey (justincc) c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances. 13 jaren geleden
  Justin Clark-Casey (justincc) 50945dd560 add regression test for osNpcCreate when cloning an in-region avatar 13 jaren geleden
  Justin Clark-Casey (justincc) 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. 13 jaren geleden
  Justin Clark-Casey (justincc) 7f499ff3f3 Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() 13 jaren geleden
  Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target 13 jaren geleden
  Justin Clark-Casey (justincc) e869eeb0bf Implement first draft functions for saving and loading NPC appearance from storage. 13 jaren geleden
  Justin Clark-Casey (justincc) 85e07c78fb refactor: Change SceneHelpers.AddClient() to AddScenePresence(). 13 jaren geleden
  Justin Clark-Casey (justincc) dad1d6df18 rename TestHelper => TestHelpers for consistency 13 jaren geleden
  Justin Clark-Casey (justincc) bda1a4be45 rename test SceneSetupHelpers -> SceneHelpers for consistency 13 jaren geleden
  Justin Clark-Casey (justincc) 7f6f100c5a When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the target, move it directly to the target. 13 jaren geleden
  Justin Clark-Casey (justincc) ba0c65e028 extend npc move test to check a second movement 13 jaren geleden
  Justin Clark-Casey (justincc) 31fb6b2d72 remove move to duck walk compensation - no longer required. 13 jaren geleden
  Justin Clark-Casey (justincc) 61d49d4f63 rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule 13 jaren geleden
  Justin Clark-Casey (justincc) 31cea17f8e extend move test to check avatar is moving in the right direction after setting a move target 13 jaren geleden
  Justin Clark-Casey (justincc) 21d8a6b0e8 extend move test to check one beat of the simulator without actually asking the npc to move. 13 jaren geleden
  Justin Clark-Casey (justincc) d78fe44191 Add passing but incomplete NPC move regression test 13 jaren geleden
  Justin Clark-Casey (justincc) e0503d397c stop avatar service being set up in NPC TestCreate() - it's no longer used 13 jaren geleden
  Justin Clark-Casey (justincc) b7a3f36c65 enable the NPC module for its regression test 13 jaren geleden
  Justin Clark-Casey (justincc) 59f548cda8 Get osNpcCreate appearance working with avatars that are currently in the scene. 13 jaren geleden
  Justin Clark-Casey (justincc) 513d63455e Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists 13 jaren geleden