提交历史

作者 SHA1 备注 提交日期
  Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc 13 年之前
  Justin Clark-Casey (justincc) 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects. 13 年之前
  Diva Canto a1c5de0f94 Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever. 13 年之前
  Justin Clark-Casey (justincc) 0e311a2104 If we fail to gather asset uuids for a particular asset, log the failing asset id and type 14 年之前
  Justin Clark-Casey (justincc) 5bcf9ae2f9 If the uuid gatherer fails to find the asset containing gesture metadata, then simply return rather than generating an exception 14 年之前
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 14 年之前
  Justin Clark-Casey (justincc) 74ef1ed36f add prim item and test asset save in save oar unit test 14 年之前
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 14 年之前
  John Hurliman 33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context 14 年之前
  Diva Canto 908992a105 Fixes the broken build of the previous commit. 14 年之前
  Melanie 53386b6f1f Add saving assets from gestures to IAR 14 年之前
  Justin Clark-Casey (justincc) bb92ba97c6 Stop iar save failing on corrupt assets 15 年之前
  Jeff Ames ee205e7e81 Formatting cleanup. 15 年之前
  Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0 15 年之前
  Justin Clarke Casey 4234e49445 * minor: tiny tweak just to trigger another panda build 15 年之前
  Justin Clarke Casey ccbe049287 * A bug fix for the last mantis 3741 bugfix 15 年之前
  Justin Clarke Casey fbd0f5491b * A further fix for mantis 3641 (oar saves do not complete) 15 年之前
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
  diva fb6d314d4d This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D 15 年之前
  diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. 15 年之前
  Justin Clarke Casey fcfc97a4bf * minor: rename xml sog serialization method for readability 15 年之前
  Justin Clarke Casey 032e3b49eb * refactor: Break out original xml object serialization into a separate class 15 年之前
  Justin Clarke Casey 6cad71d5ec * minor: remove load oar logging I accidentally left in a few commits ago 15 年之前
  Justin Clarke Casey 01f70de2ea * Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159 15 年之前
  Justin Clarke Casey 4203cf1503 * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does 15 年之前