Commit History

Autor SHA1 Mensaxe Data
  Justin Clark-Casey (justincc) 8880aea728 Stop attempts to rewear already worn items from removing and reattaching. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 618277e797 Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) df73833a2c stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject() %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 07ba28f1de In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 56cd7d9685 stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 00f8946bd4 minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 7eca929686 Eliminate pointless checks of SOG.RootPart != null %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 1de68b34d9 refactor: migrate DropObject handling fully into AttachmentsModule from Scene %!s(int64=13) %!d(string=hai) anos
  Makopoppo 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 0ef29da9b2 refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4b9ef4f39c Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 7c468cda36 Stop undo of just the root prim position in the linkset from shifting the whole linkset. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) c94dc95844 fix undo when resizing of non-root individual prims in a linkset %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 6fc74b36d1 Make various tweaks to undo code in an effort to get things working better. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f5ddf37112 Replace ifs in SOG.GroupResize() with Math.Min() %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 2b68ac4ba3 refactor: Push all part resize code down into SceneObjectPart.Resize() %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4b5a6b655b add test for resizing one part in a group %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 27fae36a21 remove the need to supply SceneObjectGroup.GroupResize() with a localId. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 6a15464b0a refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 2bc8dcfdbd minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 90567a9eaa refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 4b0fc4faef implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 91a9f30b16 implement Scene.GetSceneObjectGroup(UUID fullID) using existing index %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 7ed419217f add test for rezzing an object from a prim item %!s(int64=13) %!d(string=hai) anos
  Melanie 13d6e05d5a Implement agent limits %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test. %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 9bc2705f37 Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id %!s(int64=13) %!d(string=hai) anos
  Justin Clark-Casey (justincc) f2d2470c25 When an object is duplicated, add it to the full/local id SOG indexes as well as Entities %!s(int64=13) %!d(string=hai) anos