Cronologia Commit

Autore SHA1 Messaggio Data
  Justin Clark-Casey (justincc) 618277e797 Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now 13 anni fa
  Justin Clark-Casey (justincc) 306af9934a In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash. 13 anni fa
  Justin Clark-Casey (justincc) 56cd7d9685 stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time. 13 anni fa
  Justin Clark-Casey (justincc) 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero. 13 anni fa
  Justin Clark-Casey (justincc) e6eb0d9a6f Comment out Scene.CleanDroppedAttachments() and calls. 13 anni fa
  Justin Clark-Casey (justincc) 7eca929686 Eliminate pointless checks of SOG.RootPart != null 13 anni fa
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 anni fa
  Justin Clark-Casey (justincc) 1809aaf74c minor: remove already processed avatar null check in Scene.RemoveClient() 13 anni fa
  Justin Clark-Casey (justincc) ddc733cd3d refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule 13 anni fa
  Justin Clark-Casey (justincc) 04bafd2122 refactor: Move ScenePresence.RezAttachments() into AttachmentsModule 13 anni fa
  Justin Clark-Casey (justincc) 1de68b34d9 refactor: migrate DropObject handling fully into AttachmentsModule from Scene 13 anni fa
  Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 13 anni fa
  Justin Clark-Casey (justincc) c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances. 13 anni fa
  Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 anni fa
  Snoopy Pfeffer 9a6ad1535e Added console command "delete object outside" to delete all objects outside region boundaries. This is especiyll useful in cases where physical objects outside regions boundaries cause much physics engine lag. 13 anni fa
  Justin Clark-Casey (justincc) 4cb8d6379d Stop trying to deregister caps or close child agents when an NPC is removed 13 anni fa
  Justin Clark-Casey (justincc) b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code. 13 anni fa
  Justin Clark-Casey (justincc) 8c3eb324c4 When using osTeleportAgent() and osTeleportAvatar(), only teleport if the region name exactly matches (not near matches) 13 anni fa
  Justin Clark-Casey (justincc) 504de8bc47 Pass the first name and last name from the agent circuit data to the authorization service rather than from the account. 13 anni fa
  Oren Hurvitz 02e54c57c4 Generate the initial maptile asynchronously 13 anni fa
  Justin Clark-Casey (justincc) 0ef29da9b2 refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency 13 anni fa
  Justin Clark-Casey (justincc) 4b9ef4f39c Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names. 13 anni fa
  Justin Clark-Casey (justincc) df0e5cc9fe When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request) 13 anni fa
  Justin Clark-Casey (justincc) 2f3d0e209f When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape. 13 anni fa
  Justin Clark-Casey (justincc) e41093635a fix build break I just introduced 13 anni fa
  Justin Clark-Casey (justincc) 9f72fbcb75 Add an async inventory details sender to respond to FetchInventory packets. 13 anni fa
  Justin Clark-Casey (justincc) 22f25fae38 Hack around with the NPC module to get osNpcCreate() partially working again. 13 anni fa
  Diva Canto 80fc607d75 Fixed "Unknown User" listed as creator/owner on prims created with the Build button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names. 13 anni fa
  Diva Canto 9759b2a4bb Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB. 13 anni fa
  Diva Canto 02b40670be This makes the display names work better for foreigners 13 anni fa