Historique des commits

Auteur SHA1 Message Date
  Oren Hurvitz 1dd904b78e Delay loading scripts until the scene has finished loading il y a 13 ans
  Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. il y a 13 ans
  Makopoppo 795b56e695 Related to #4689 - Adding missing null check for SceneObjectPart il y a 13 ans
  Justin Clark-Casey (justincc) 5eeee480d4 refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment() il y a 13 ans
  Justin Clark-Casey (justincc) 274e354006 get rid of pointless grp null check in attachObjectAssetStore() il y a 13 ans
  Justin Clark-Casey (justincc) 0e0d40c810 minor: remove hardcoded region numbers with the region size constant and a currently hardcoded offset il y a 13 ans
  Justin Clark-Casey (justincc) ccf07f6ae3 refactor: remove pointless AgentId argument from attachObjectAssetStore() il y a 13 ans
  Justin Clark-Casey (justincc) cf3ffe5bb4 Fix llAttachToAvatar() il y a 13 ans
  Justin Clark-Casey (justincc) f0895028e9 Remove manually permissions settings on all current library items so that they use the defaults instead. il y a 13 ans
  Justin Clark-Casey (justincc) fcaa4f6012 Revert "Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default)." il y a 13 ans
  Justin Clark-Casey (justincc) 667b54f5a2 Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default). il y a 13 ans
  Justin Clark-Casey (justincc) 9f72fbcb75 Add an async inventory details sender to respond to FetchInventory packets. il y a 13 ans
  Justin Clark-Casey (justincc) c84a1bd99f Don't follow inventory links of links. il y a 13 ans
  Justin Clark-Casey (justincc) 1b4c08730e refactor: simplify redundant double containing folder check il y a 13 ans
  Justin Clark-Casey (justincc) 3f0b8db0c1 If an inventory link target is in the same folder as the source, then don't recursively request that folder. il y a 13 ans
  Justin Clark-Casey (justincc) 12b1cbf8bf Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item. il y a 13 ans
  Diva Canto 76c60f1f99 Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks. il y a 13 ans
  Justin Clark-Casey (justincc) 90567a9eaa refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences il y a 13 ans
  Justin Clark-Casey (justincc) 784f70f704 don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders il y a 13 ans
  Justin Clark-Casey (justincc) 5573fcfa93 Fix adding/removing/replacing outfits in viewer 2 il y a 13 ans
  Justin Clark-Casey (justincc) 5f9edd195c Fix broken inventory links on viewer 2. il y a 13 ans
  Justin Clark-Casey (justincc) 9988bff9e3 Add a smidgen of method doc about the fact that item links reuse the asset id item slot il y a 13 ans
  Justin Clark-Casey (justincc) ac12ace6f1 Prevent viewer 2 from creating a duplicate outfit inventory links. il y a 13 ans
  Diva Canto 74e981e796 One more bug fix concerning library items that weren't being copied to user's inventory. Also commented verbose debug message. il y a 13 ans
  Justin Clark-Casey (justincc) cd7517ccb9 Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim. il y a 13 ans
  Justin Clark-Casey (justincc) 50aa93137d Fix a bug where physical objects rezzed with an initial velocity by script do not receive this velocity. il y a 13 ans
  Justin Clark-Casey (justincc) b0889ed92a refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte il y a 13 ans
  Justin Clark-Casey (justincc) 8e0d2cc43b If an object is rezzed directly from a prim inventory then give it the rotation it was stored with. il y a 13 ans
  Justin Clark-Casey (justincc) 3ba5eeb6c3 Allow a null rotation to be passed in to RezObject so that we can control whether to use the serialized rotation or not. Not used yet. il y a 13 ans
  Justin Clark-Casey (justincc) 98d7de22dc Fix (add) ability to rez objects by dragging them out of another prim's inventory. il y a 13 ans