Robert Adams
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18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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13 anni fa |
Justin Clark-Casey (justincc)
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d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
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13 anni fa |
Justin Clark-Casey (justincc)
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5e8900dfd0
minor: code tidy and inserted log lines for future use.
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13 anni fa |
Justin Clark-Casey (justincc)
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9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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13 anni fa |
BlueWall
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06b61b68c7
Adding osFunctions for light projection
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14 anni fa |
BlueWall
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9e421868e3
Add missing check for !_projectionEntry
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14 anni fa |
BlueWall
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dd1058e6b3
Adding projected light filters to prim propeties
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14 anni fa |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 anni fa |
Justin Clark-Casey (justincc)
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99c0f4c9c7
Simplify serialized version string. Change element capitalization for consistency
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14 anni fa |
Justin Clark-Casey (justincc)
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9d8a67fe13
get rid of PrimitiveBaseShape.MediaRaw staging post
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14 anni fa |
Justin Clark-Casey (justincc)
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ac07d853b8
remove duplicated serialization code
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14 anni fa |
Justin Clark-Casey (justincc)
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60df76314f
serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
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14 anni fa |
Justin Clark-Casey (justincc)
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412fed975f
relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
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14 anni fa |
Justin Clark-Casey (justincc)
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a5ad792e6c
implement llSetPrimMediaParams()
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14 anni fa |
Justin Clark-Casey (justincc)
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acac47830e
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
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14 anni fa |
John Hurliman
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59ac792e44
* Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null)
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14 anni fa |
Diva Canto
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bdc03dbff9
* Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine.
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14 anni fa |
dahlia
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56c176f0a3
minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter
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14 anni fa |
John Hurliman
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b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
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14 anni fa |
Diva Canto
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cfaf087b89
More work on GrantRights. Still not right.
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14 anni fa |
dahlia
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e635570cf3
minor formatting tweak - try to trigger a build on panda
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14 anni fa |
dahlia
|
03706e3f08
add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive
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14 anni fa |
dahlia
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54b5677f23
remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty
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15 anni fa |
dahlia
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1afd347615
Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method
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15 anni fa |
dahlia
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89a63c9a8b
Some corrections to PrimitiveBaseShape.ToOmvPrimitive()
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15 anni fa |
dahlia
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a8a01e2bc7
add a ToOmvPrimitive() method to PrimitiveBaseShape
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15 anni fa |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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15 anni fa |
Dahlia Trimble
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aae94a8c80
add some more intuitive overloads for PrimitiveBaseShape SetPathRange and SetProfileRange
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15 anni fa |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 anni fa |
Dahlia Trimble
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42fa7cf989
plumbing for future sculpt map caching
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15 anni fa |