Cronologia Commit

Autore SHA1 Messaggio Data
  UbitUmarov a82618f6f6 oops forgot needed integer math 3 anni fa
  UbitUmarov 719e0d1c61 make main terrain taints also a bitarray 3 anni fa
  UbitUmarov af1e20d054 missing file 4 anni fa
  UbitUmarov d10f11d310 terrain replace double by float 4 anni fa
  UbitUmarov b242232c7b minor cleanup 5 anni fa
  UbitUmarov 611cfc83d6 give up on Lazy<T> 5 anni fa
  UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type 5 anni fa
  UbitUmarov 0c38d52538 cosmetics on terrain patchs 5 anni fa
  UbitUmarov 3bfa278984 cosmetics 5 anni fa
  UbitUmarov 4dc787eb32 store all terrain in Variable2DGzip format 7 anni fa
  UbitUmarov c7f148ee64 minor clear. Use isTainted in is read clear form 8 anni fa
  UbitUmarov ef3deffeeb remove rest of ushort test code 8 anni fa
  UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal 8 anni fa
  UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression 8 anni fa
  UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will 8 anni fa
  Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData 9 anni fa