Commit History

Author SHA1 Message Date
  Robert Adams 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. 11 years ago
  Robert Adams 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. 11 years ago
  Robert Adams 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 years ago
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
  Robert Adams 52b341e2e2 BulletSim: More aggressive as setting character velocity to zero 11 years ago
  Robert Adams 3b0df52d10 BulletSim: modify motors to return correction rather than current value 11 years ago
  Robert Adams d0c7f7f050 BulletSim: add some features to the PID motor to make it more flexible. 11 years ago
  Robert Adams 5432180027 BulletSim: reorganize motor code a little to pull together common functions. 11 years ago
  Robert Adams e57c0e6731 BulletSim: fix buoyancy so it's properly set by a script when an 11 years ago
  Robert Adams 16e49035f7 BulletSim: add Enabled parameter and operation to motors. 11 years ago
  Robert Adams 6dbf9c8ed4 BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams. 11 years ago
  Robert Adams b4f8a05e9a BulletSim: Better detail logging of VMotor actions. 11 years ago
  Robert Adams e522bdb96a BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not specified. Add test dump routine. Don'e zero current and target values when error goes to zero as the values could be used externally to store the actual target values, etc. 11 years ago
  Robert Adams b7ad44e3a6 BulletSim: reorganize motor step code to separate error computation allowing subclass for PID error correction. 11 years ago
  Robert Adams 7b84bcfbb8 BulletSim: initial implementation of a PID motor. Not hooked up yet. 11 years ago
  Robert Adams 8653ea93b2 BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning. 11 years ago
  Robert Adams 63099184db BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened. 11 years ago
  Robert Adams 41f1c5b7f7 BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections. 11 years ago
  Robert Adams f9fed421fe BulletSim: format vehicle detail logging messages so vehicle changs are grouped better in the log output. 11 years ago
  Robert Adams ec63e4ff29 BulletSim: remove time scaling of computed vehicle absolute velocity since Bullet will scale the movement by the time slice. Restore LIMIT_MOTOR_UP to definitition of BOAT simce some vehicle engines use it even for land vehicles. Push vehicle parameter updates through the regular property update to solve vehicles floating off when they should be stopped. 11 years ago
  Robert Adams 0bda35e18f BulletSim: add copyright header where it is missing. Remove some unnecessary 'using' requirements so testing framework is less complicated. 11 years ago
  Robert Adams 9e0db36c82 BulletSim: add 'infinite' timescale that does not reduce motor target or friction. 11 years ago
  Robert Adams f977131fe0 BulletSim: add ToString override to BSVMotor. 11 years ago
  Robert Adams 319ec3235c BulletSim: add BSVMotor as BSDynamics linear motor. 11 years ago
  Robert Adams 22d5bf8ff9 BulletSim: complete vector motor. Correct line endings. 11 years ago
  Robert Adams 67d5dbbb49 BulletSim: add classes for physics motors. Eventually these will replace the manual code for vehicles and add PID functionality to avatar movement. 11 years ago