Commit History

Author SHA1 Message Date
  Robert Adams 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions 11 years ago
  Robert Adams 0feb5da31e BulletSim: move the creation of the avatar movement actor creating to 11 years ago
  Robert Adams 2c31fe4614 BulletSim: add check in avatar stair step code to verify the collision 11 years ago
  Robert Adams 6410a25cef BulletSim: adjust avatar position when the avatar's size is changed. 11 years ago
  Robert Adams 5a7784a0e6 BulletSim: make density display and return value consistant with how 11 years ago
  Robert Adams 1d65b0d802 BulletSim: add position resetting for stationary avatars so they don't 11 years ago
  Robert Adams 70d24a654b BulletSim: rename position and orientation variables to remove the 11 years ago
  Robert Adams 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. 11 years ago
  Robert Adams 61cdf9390d BulletSim: fix problem with walking up stairs that are oriented 11 years ago
  Vegaslon b135f1d58a BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running. 11 years ago
  Robert Adams 15360cbb6b BulletSim: add adjustment for avatar capsule height scaling. Makes 11 years ago
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 years ago
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 years ago
  Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern. 11 years ago
  Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the 11 years ago
  Robert Adams 84eb25da23 BulletSim: stop an avatar from moving if standing on a stationary 11 years ago
  Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. 11 years ago
  Robert Adams 1120bcf123 BulletSim: remove the ability for avatars to fly off the edge of 11 years ago
  Robert Adams 2b53f08386 BulletSim: tweeks to make avatar jump work better. 11 years ago
  Robert Adams efb5da0aa6 BulletSim: add OutOfBounds logic and some position sanity checking 11 years ago
  Robert Adams 0194a3d890 BulletSim: fix density since the simulator/viewer track density in a 11 years ago
  Robert Adams fb903ff490 BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 11 years ago
  Robert Adams 222040f1ec BulletSim: Change BSCharacter to use new base Density and Friction 11 years ago
  Robert Adams 1b55a9d81e BulletSim: fix avatar bobbing or jiggling while stationary flying. 11 years ago
  Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 11 years ago
  Robert Adams ebb63b55aa BulletSim: add user setting of friction, density and restitution. 11 years ago
  Robert Adams 75a05c16c5 BulletSim: fix crash caused when linksets were rebuilt. A problem added 11 years ago
  Robert Adams 371449db2f BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class. 11 years ago
  Robert Adams e9aff0a91d BulletSim: do not zero an avatar's standing velocity if it is standing 11 years ago