Commit History

作者 SHA1 備註 提交日期
  SignpostMarv c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 12 年之前
  SignpostMarv 5abcecc735 moving SendSound from SceneObjectPart to ISoundModule 12 年之前
  Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) 13 年之前
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 14 年之前
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 年之前
  Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate 14 年之前
  Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking 14 年之前
  Justin Clark-Casey (justincc) b2197e3b94 Apply http://opensimulator.org/mantis/view.php?id=4632 14 年之前
  Justin Clark-Casey (justincc) 074937e0e5 Apply http://opensimulator.org/mantis/view.php?id=4627 14 年之前
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 年之前
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 14 年之前
  Charles Krinke fddefff284 Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts. 14 年之前
  Melanie de59910758 Patch from Ziah. 14 年之前
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 年之前
  Jeff Ames 58d2775ff2 Add copyright header. Formatting cleanup. 15 年之前
  Adam Frisby cbd454d692 * Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment 15 年之前
  Adam Frisby b28e826541 * Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments. 15 年之前
  Adam Frisby adae13cd18 * [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch) 15 年之前
  Adam Frisby 975c49a399 * [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet. 15 年之前
  Adam Frisby 9090a90769 * Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs. 15 年之前
  Jeff Ames 1d01d6d919 Formatting cleanup. 15 年之前
  Charles Krinke 6942eaed5b Thank you kindly, Snowdrop, for a patch that solves: 15 年之前
  Jeff Ames a23d64dec1 Formatting cleanup. 15 年之前
  Adam Frisby 78bec42225 * Implements Sound on Objects for IObject in MRM 15 年之前
  Adam Frisby b2a7c1468e * Adds IObject.Shape to MRM 15 年之前
  Jeff Ames cad0aab793 Formatting cleanup. 15 年之前
  Adam Frisby b664566b8f * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for OnTouch capable scripts. 15 年之前
  Adam Frisby 8ee81f98ea * Implements IObject.Materials[].* 15 年之前
  Adam Frisby 1b56fff7c8 * Implements retrieving child primitives via World.Objects[id] (MRM) 15 年之前
  Adam Frisby 232241ab25 * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e) 15 年之前