Justin Clark-Casey (justincc)
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e41b23a1a4
change --old-guids switch on the save oar command line to --version=<x>
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14 years ago |
Justin Clark-Casey (justincc)
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3df8d8ff76
Have OpenSim throw a strop if it tries to load an OAR with a major version that is too high for it to handle
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14 years ago |
John Hurliman
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860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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14 years ago |
Justin Clark-Casey (justincc)
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1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
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14 years ago |
Justin Clark-Casey (justincc)
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8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
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14 years ago |
Justin Clark-Casey (justincc)
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d72435693b
refactor: move GetStream and URI methods from ArchiveReadRequest -> ArchiveHelpers
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14 years ago |
Justin Clark-Casey (justincc)
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f83acf533b
Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
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14 years ago |
Justin Clark-Casey (justincc)
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721c1085da
make oar object filename/pathname creation a helper method
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14 years ago |
Melanie
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21cad5d3ac
All scripts are now created suspended and are only unsuspended when the object
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14 years ago |
Justin Clark-Casey (justincc)
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e9926d13cf
minor: use the static ascii and utf8 encodings instead of instantiating our own
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14 years ago |
Justin Clark-Casey (justincc)
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bf3956aeb0
Add --skip-assets option to load oar.
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14 years ago |
Melanie
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38ea1dd5c8
Merge branch 'master' into presence-refactor
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14 years ago |
Justin Clark-Casey (justincc)
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93967d4a1c
fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database
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14 years ago |
John Hurliman
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df76e95aa2
Changed asset CreatorID to a string
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14 years ago |
John Hurliman
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71c6559a91
Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim into presence-refactor
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14 years ago |
John Hurliman
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7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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14 years ago |
Melanie
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1f45e6c649
Merge branch 'master' into presence-refactor
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14 years ago |
Justin Clark-Casey (justincc)
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c767a7901c
forestall bug reports about the Command error: System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
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14 years ago |
Melanie
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baaf660511
Merge branch 'master' into presence-refactor
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14 years ago |
Justin Clark-Casey (justincc)
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5f5fdc3624
Allow oar loading to work even if an estate module is not present
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14 years ago |
Diva Canto
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c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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14 years ago |
Melanie
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3c90d834ea
Remove all references to master avatar, replacing with estate owner where
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14 years ago |
Diva Canto
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1e1b2ab221
* OMG! All but one references to UserProfileCacheService have been rerouted!
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14 years ago |
Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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14 years ago |
Justin Clark-Casey (justincc)
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32ef1b9e23
remove stringent content type checking to make it easier to load oars directly from urls
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15 years ago |
Justin Clark-Casey (justincc)
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c083ab6824
make save and load oar slightly more robust by always closing the archive streams even if there has been an error
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15 years ago |
John Hurliman
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afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
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15 years ago |
John Hurliman
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7132877075
* Log progress messages when loading OAR files with a lot of assets
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15 years ago |
dr scofield (aka dirk husemann)
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2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
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15 years ago |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 years ago |