Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 1f39a763a5 Don't allow users to attempt to sit on objects in a child region without going to that region first. 11 years ago
  Justin Clark-Casey (justincc) 97bcb59bee Merge branch 'TeleportWork' 11 years ago
  Justin Clark-Casey (justincc) b1c26a56b3 Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C 11 years ago
  teravus 99a4a91488 * This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced. 11 years ago
  Diva Canto c0433d5e4c Changed the RegionHandshake packet to the Unknown queue, so that it is sent with high priority and hopefully gets to the client before AgentMovementComplete 11 years ago
  Robert Adams e6b6af62dd Added check for user movement specification before discarding an incoming 11 years ago
  Diva Canto 99a727600b Minor cosmetic changes. 11 years ago
  Diva Canto 116a449d89 The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one) 11 years ago
  Diva Canto b5ab0698d6 EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. 11 years ago
  Diva Canto 3919c80505 A couple of small optimizations over the previous commit 11 years ago
  Diva Canto d5a1779465 Manage AgentUpdates more sanely: 11 years ago
  Diva Canto 174105ad02 Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates. 11 years ago
  Justin Clark-Casey (justincc) 3a6acbcc14 furhter shorten CheckAgentUpdateSignificance(). No real perf impact. 11 years ago
  Justin Clark-Casey (justincc) 866de53978 Remove some pointless code in CheckAgentUpdateSignificance() 11 years ago
  Justin Clark-Casey (justincc) 61eda1f441 Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.) 11 years ago
  Justin Clark-Casey (justincc) e5c677779b Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded) 11 years ago
  Justin Clark-Casey (justincc) 63c42d6602 Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread. 11 years ago
  Justin Clark-Casey (justincc) d9d995914c try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps. 11 years ago
  Diva Canto 604967b31e Switched UUIDNameRequest and RegionHandleRequest to Sync, because now they are also non-blocking handlers. 11 years ago
  Diva Canto 3b48b6a792 Switched TransferRequest (UDP packet handler) to sync. The permissions checks may block, so they get a FireAndForget. Everything else is non-blocking. 11 years ago
  Diva Canto 9173130fde Switched RegionHandshakeReply to Sync, because it's not doing anything blocking. 11 years ago
  Diva Canto fe5da43d15 EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. This _shouldn't_ screw things up, given that all this does is to dump the request in a queue. 11 years ago
  Diva Canto 1b265b213b Added show client-stats [first last] command to expose what viewers are requesting. 11 years ago
  Justin Clark-Casey (justincc) 095066b1ce Handle UUIDNameRequest UDP packet processing async instead of within the main inbound UDP processing loop, to avoid any chance that this is delaying the main udp in loop. 11 years ago
  Justin Clark-Casey (justincc) 454499ff60 minor: Comment out debug logging (at warn level) about number of objects force selected and turn down to debug level 11 years ago
  Melanie 533bbf033d Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency 11 years ago
  Mic Bowman 681fbda4b6 This is an experimental patch that adds support for comparing texture 11 years ago
  Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() 11 years ago
  Mic Bowman 33aaa40bee Adds an event and a method so that handling of the CachedTexture 11 years ago
  Melanie 03c9d8ae4f Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID. 11 years ago