Dan Lake
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ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
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před 14 roky |
John Hurliman
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5e65bef805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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před 14 roky |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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před 14 roky |
Melanie
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734b0416de
Unify a previous refactor of object return with the older solution. We
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před 14 roky |
Teravus Ovares (Dan Olivares)
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25544ac04a
* Attempts to resolve the megaregion terrain edit rebound.
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před 15 roky |
Jeff Ames
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9f5c2acd12
Formatting cleanup.
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před 15 roky |
Teravus Ovares (Dan Olivares)
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4a2d82e14b
* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
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před 15 roky |
Teravus Ovares (Dan Olivares)
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1bb510ab17
* Update namespace in the regioncombinermodule.
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před 15 roky |
Teravus Ovares (Dan Olivares)
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2e514bfb1b
* Move RegionCombinerModule to it's own project
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před 15 roky |