Historial de Commits

Autor SHA1 Mensaje Fecha
  John Hurliman 2d470f8bde Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out hace 15 años
  John Hurliman e31024f08b Print the exception message when CSJ2K decoding fails for sculpty textures hace 15 años
  John Hurliman f5cad91578 * Switched from OpenJPEG to CSJ2K in Meshmerizer hace 15 años
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested hace 15 años
  John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces hace 15 años
  John Hurliman 2f2eeb6731 Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it hace 15 años
  dahlia 5c593f3892 only cache mesh if meshing was successful hace 15 años
  dahlia 95ebb7794c flexible extrusion shape defaults to linear hace 15 años
  dahlia 0cbd9eee2f Exclude sculpt proxies from mesh caching hace 15 años
  Melanie 31d8cec0f8 Merge branch 'master' into diva-textures hace 15 años
  Diva Canto 1eb6f99d19 Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there. hace 15 años
  Jeff Ames f00126dc2d Add copyright header. Formatting cleanup. hace 15 años
  Dan Lake 1b2828f5d8 Meshmerizer stores dictionary of unique Meshes keyed on construction parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE hace 15 años
  dahlia 6cf610bc44 eliminate unnecessary storage of mesh objects which are no longer necessary after recent startup optimizations hace 15 años
  Melanie c89fc36f28 Applying Mantis #4079. Thank you, dslake hace 15 años
  Dahlia Trimble 6c94ce1cca Flag certain meshes to avoid vertex list compaction. This should help speed up meshing time at startup. hace 15 años
  Jeff Ames a23d64dec1 Formatting cleanup. hace 15 años
  Jeff Ames 1e3f378c57 Fix comparison of UUID with null. hace 15 años
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. hace 15 años
  Dahlia Trimble be41a2cb7e reduce verbosity of sculpt map cache messages to reporting cache failures only hace 15 años
  Dahlia Trimble 179724b4fc some clean up of sculpt map caching code hace 15 años
  Dahlia Trimble 05cbf0b502 reinstate a hopefully more robust experimental decoded sculpt map caching scheme hace 15 años
  Dahlia Trimble 1609e7eac0 disable sculpt map caching until a better method of avoiding asset requests can be found hace 15 años
  Dahlia Trimble db4f8d1298 Experimental decoded sculpt map caching hace 15 años
  Dahlia Trimble 9c13a93583 Limit hollow size of physics proxy to 95% hace 15 años
  Dahlia Trimble 15b9c528c5 Add some documentation. (note this is *not* a thinly veiled attempt to increase my commit frequency *wink*) hace 15 años
  Dahlia Trimble f73d4f9735 unspecified sculpt stitching mode now defaults to plane instead of sphere. Addresses Mantis #3403 hace 15 años
  Dahlia Trimble ad012d4b46 add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342 hace 15 años
  Dahlia Trimble 8afad46d10 remove log4net dependency and from PrimMesher.cs hace 15 años
  Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: hace 15 años