John Hurliman
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2d470f8bde
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out
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hace 15 años |
John Hurliman
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e31024f08b
Print the exception message when CSJ2K decoding fails for sculpty textures
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hace 15 años |
John Hurliman
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f5cad91578
* Switched from OpenJPEG to CSJ2K in Meshmerizer
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hace 15 años |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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hace 15 años |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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hace 15 años |
John Hurliman
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2f2eeb6731
Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it
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hace 15 años |
dahlia
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5c593f3892
only cache mesh if meshing was successful
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hace 15 años |
dahlia
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95ebb7794c
flexible extrusion shape defaults to linear
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hace 15 años |
dahlia
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0cbd9eee2f
Exclude sculpt proxies from mesh caching
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hace 15 años |
Melanie
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31d8cec0f8
Merge branch 'master' into diva-textures
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hace 15 años |
Diva Canto
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1eb6f99d19
Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.
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hace 15 años |
Jeff Ames
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f00126dc2d
Add copyright header. Formatting cleanup.
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hace 15 años |
Dan Lake
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1b2828f5d8
Meshmerizer stores dictionary of unique Meshes keyed on construction parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE
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hace 15 años |
dahlia
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6cf610bc44
eliminate unnecessary storage of mesh objects which are no longer necessary after recent startup optimizations
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hace 15 años |
Melanie
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c89fc36f28
Applying Mantis #4079. Thank you, dslake
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hace 15 años |
Dahlia Trimble
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6c94ce1cca
Flag certain meshes to avoid vertex list compaction. This should help speed up meshing time at startup.
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hace 15 años |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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hace 15 años |
Jeff Ames
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1e3f378c57
Fix comparison of UUID with null.
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hace 15 años |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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hace 15 años |
Dahlia Trimble
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be41a2cb7e
reduce verbosity of sculpt map cache messages to reporting cache failures only
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hace 15 años |
Dahlia Trimble
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179724b4fc
some clean up of sculpt map caching code
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hace 15 años |
Dahlia Trimble
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05cbf0b502
reinstate a hopefully more robust experimental decoded sculpt map caching scheme
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hace 15 años |
Dahlia Trimble
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1609e7eac0
disable sculpt map caching until a better method of avoiding asset requests can be found
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hace 15 años |
Dahlia Trimble
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db4f8d1298
Experimental decoded sculpt map caching
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hace 15 años |
Dahlia Trimble
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9c13a93583
Limit hollow size of physics proxy to 95%
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hace 15 años |
Dahlia Trimble
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15b9c528c5
Add some documentation. (note this is *not* a thinly veiled attempt to increase my commit frequency *wink*)
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hace 15 años |
Dahlia Trimble
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f73d4f9735
unspecified sculpt stitching mode now defaults to plane instead of sphere. Addresses Mantis #3403
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hace 15 años |
Dahlia Trimble
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ad012d4b46
add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342
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hace 15 años |
Dahlia Trimble
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8afad46d10
remove log4net dependency and from PrimMesher.cs
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hace 15 años |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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hace 15 años |